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Game Soundtracks

Composers Details

Frank Klepacki

Frank Klepacki has worked on titles for most of the top publishers in the video game industry.  Frank has composed music for a variety of game genres and musical styles. In addition, he has contributed to full audio direction, top sound design, and voice acting.

In 1992, Frank scored the first Real Time Strategy in history, Dune II and in 1995 pushed the very limits of music in the game industry in what would become one of gaming’s biggest franchises, Command & Conquer. The C&C soundtrack was among the first to break ground with a music style that had crossover commercial appeal in a computer game that would merit it’s own stand-alone soundtrack.

Since 2004, Klepacki has been the full-time Audio Director at Petroglyph, the developer of Star Wars: Empire at War, and End of Nations.

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  • @bearmccreary Winds in 2018 be like “can we play anything besides trills, arpeggios, and horror dissonance?” 2 days ago
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  • RT @theconneXtion: Don't miss @FrankKlepacki at @MAGFest in January! Also, if you haven't gotten the new album, Transform, head over to Fra… 13 days ago
  • Soundtracks by this Composer

    Composer - Song Name
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