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Game Soundtracks

Composers Details

Frank Klepacki

Frank Klepacki has worked on titles for most of the top publishers in the video game industry.  Frank has composed music for a variety of game genres and musical styles. In addition, he has contributed to full audio direction, top sound design, and voice acting.

In 1992, Frank scored the first Real Time Strategy in history, Dune II and in 1995 pushed the very limits of music in the game industry in what would become one of gaming’s biggest franchises, Command & Conquer. The C&C soundtrack was among the first to break ground with a music style that had crossover commercial appeal in a computer game that would merit it’s own stand-alone soundtrack.

Since 2004, Klepacki has been the full-time Audio Director at Petroglyph, the developer of Star Wars: Empire at War, and End of Nations.

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Recent Tweets

  • @watsonwu @DPAmicrophones @DPAFrance @RycoteUK @designingsound @asoundeffect the rejection on that one is unbelievable. 7 days ago
  • @FunkyRustic Am I the only one who saw this and immediately thought of “to live is to die” by @Metallica ? ;) 9 days ago
  • Brilliant invention! t.co/n1VoNp25Z0 9 days ago
  • RT @TheBinnzer: @FrankKlepacki @petroglyphgames Man that @ForgedBattalion music is pretty freakin killer. The game is pretty cool too :) T… 12 days ago
  • RT @ForgedBattalion: Did you miss our special #ForgedBattalion stream with @FrankKlepacki this week? Catch up on all the action here: http… 12 days ago
  • @phatseejay Lol 13 days ago
  • Soundtracks by this Composer

    Composer - Song Name
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