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Game Soundtracks

Composers Details

Chris Rickwood

Chris Rickwood is an award-winning composer known for creating dramatic musical scores for video games. His past work ranges from catchy melodies underscoring fights with cartoon evil geniuses to massive soundscapes suitable for building and destroying empires. Blending the traditional with the modern, Chris’ musical style is often a marriage of current musical genres with traditional instrumentation and orchestration. Hip-hop for hammered dulcimer and djembe or heavy metal for full orchestra are the norm.  Chris’ credits include Age of Empires Online, Madden NFL 12, Global Agenda, and Tribes: Ascend.

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Recent Tweets

  • @dannthr @sonorityscape You fire a gun and want to simulate the bullet casing landing to the right of the gun. Whe… 2 days ago
  • @markkilborn Shuffle Item Order is a game sound design secret weapon. Used to put that in an action marker, loop t… 8 days ago
  • @markkilborn It's guns. It's for Call of Duty. :) 8 days ago
  • Go out of town and charge a bunch of random stuff on the credit card, fine. Get home and try to buy some music sof… 14 days ago
  • @smashclayaudio Nice find. The delay section blew my mind the first time I heard it. 15 days ago
  • RT @teamaud_io: All the luvs and gratz to the Team Audio Darksiders III team @jelfish67 + @standing_wave + @soundzew + @chrisrickwood + @Ar… 15 days ago
  • Soundtracks by this Composer

    Composer - Song Name
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