sumthing else

Insider Blog

Posts Tagged ‘Jesper Kyd’

Five Worlds Cover

Original themes by BAFTA award-winning composer Jesper Kyd
available for purchase in-game, digital download and streaming

Sumthing Else Music Works, the premier record label dedicated to video game soundtracks, and Plarium, one of the world’s fastest growing developers of social and mobile games, presents a new concept soundtrack album, “Five Worlds of Plarium” featuring the original themes composed by Jesper Kyd for Plarium’s major game worlds. With over 130 million registered users, Plarium is consistently ranked among Facebook’s top hardcore game developers. Kyd is internationally renowned for his iconic music from the historical action-adventure series Assassin’s Creed.

Five Worlds of Plarium” is a unique compilation album comprising Jesper Kyd’s distinct and yet musically diverse soundtrack themes spanning all five of Plarium’s game worlds – from sailing the high seas in Pirates: Tides of Fortune™ to the mystical world of ancient Greece in Sparta: War of Empires™ and the dark medieval fantasy of Stormfall: Age of War, to the advanced military warfare of Soldiers Inc. and the apocalyptic sci-fi of Total Domination.

“Five Worlds of Plarium” will be available digitally on iTunes, Amazon.com, Sumthing.com and all major music streaming sites on June 2, 2015. Additionally, the album is also available to purchase in-game, launching today with Soldiers Inc.™ on Facebook.

“This album includes all the main themes I’ve written for Plarium’s games over the last couple of years,” said Jesper Kyd. “It’s a really diverse collection reflecting my interest in combining different music styles but they all share a sense of creative fun and adventure. I hope you will enjoy them as much as I did writing them.”

Track listing for the “Five Worlds of Plarium” album:

1. “Pirates – Tides of Fortune” (main theme)
2. “Hellas” (Sparta – War of Empires™)
3. “The Conquistadors” (Pirates – Tides of Fortune™)
4. “Outer Limits” (Total Domination™)
5. “Total Domination” (main theme)
6. “Meltdown” (Soldiers Inc.™)
7. “Zheng Shi Rising” (Soldiers Inc.™)
8. “Sparta – War of Empires” (main theme)
9. “Stormfall” (main theme from Stormfall: Age of War®)
10. “Barbarians & Dragons” (Stormfall: Age of War®)
11. “Soldiers Inc.” (main theme)

Music samples from “Five Worlds of Plarium” are streaming on SoundCloud and the album is available for order at Sumthing.com. Follow the album’s release and conversation on Twitter using the hashtag #5WorldsOfPlarium.

Plarium is dedicated to creating the best mobile and social experience for hardcore gamers worldwide. Their popular titles include Total Domination®, Pirates: Tides of Fortune™, Stormfall: Age of War®, Soldiers Inc.™, Sparta: War of Empires™, Total Domination: Reborn™ and Stormfall: Rise of Balur™ for iOS/Android. For more information, visit: http://plarium.com.

Tiny Tina’s Assault on Dragon Keep,” “Mister Torgue’s Campaign of Carnage,” and “Captain Scarlett and Her Pirate’s Booty” Original Soundtracks Available November 19

Borderlands 2 DLC

Sumthing Else Music Works, the premier record label dedicated to licensing and distributing video game soundtracks, presents the original music scores from the Role-Playing-Shooter Borderlands® 2 add-on games, Captain Scarlett and Her Pirate’s Booty, Mister Torgue’s Campaign of Carnage, and Tiny Tina’s Assault on Dragon Keep. The Borderlands 2 DLC soundtracks will be available digitally from iTunes, Amazon.com, Sumthing.com and other music sites on November 19.

The Borderlands 2 DLC soundtracks feature original music composed by Jesper Kyd (Assassin’s Creed), Kevin Riepl (Gears of War) and Raison Varner (Gearbox Software). The Borderlands 2 team of composers created a colorful and dynamic music score fusing multiple music styles for Borderlands 2‘s adrenaline-fuelled combat and diverse atmospheric environments. Music samples are available on Sumthing.com.

Developed by Gearbox Software and published by 2K Games, Borderlands 2 is the sequel to the critically acclaimed four-player cooperative shooter-looter that combined intense first-person mayhem with role-playing gameplay. For more information visit www.borderlands2.com.

Game Music Connect


Premiere UK Event Series Dedicated to Celebrating and Exploring the Craft of Composing Music for Video Games

Featuring the Composers of “ASSASSIN’S CREED”, “HALO”, “TOMB RAIDER” and Audio Directors from MICROSOFT, SONY, BUNGIE, ELECTRONIC ARTS, JAGEX

Game Art Connect Ltd today revealed several sessions for its debut Game Music Connect live symposium event to be held at Southbank Centre’s Purcell Room, London on September 9, 2013. Game Music Connect is created for fans of music in games, aspiring and professional composers of all backgrounds and those interested in learning about the art and science of creating today’s cutting edge video game soundtracks. Early-bird tickets are now available at www.gamemusicconnect.com/registration/.

The first sessions to be announced include:

“SOUNDCARD TO SYMPHONY”
Eminent video game composers on the past, present and future of their craft.
Six of the world’s leading game composers outline their personal journeys into scoring videogames, together with their inspiration and influences, reflecting on the past, present and future of game music design and application.

Speakers:
Martin O’Donnell (Destiny, Halo series)
Jesper Kyd (Assassin’s Creed series, Hitman series, Borderlands series)
Jason Graves (Tomb Raider, Dead Space series)
James Hannigan (Dead Space 3, Command & Conquer series, Harry Potter series)
Joris de Man (Killzone series)
Richard Jacques (Mass Effect, James Bond 007: Blood Stone, LittleBigPlanet 2)
Chair: John Broomhall

“MUSIC MACHINE” 
Leading audio directors from Bungie, Jagex, Sony and Electronic Arts discuss technical, business and creative aspects of music within the game development process. Game Music Connect asks the game audio department’s key decision-makers and influencers to explain the who, what, when and where of commissioning, managing and implementing music content within a game team, including an overview of working culture, technical challenges, hiring and briefing composers together with process and scheduling.

Speakers:
Adele Cutting (Founder of SoundCuts and former EA Audio Director)
Steve Lord (Head of Audio – Jagex)
Alastair Lindsay (Music Production Manager – Sony Computer Entertainment Europe)
Martin O’Donnell (Audio Director/Composer – Bungie Studios)
Chair: John Broomhall

“PLATFORMERS’ PERSPECTIVE” 
Setting the music bar for next-gen games – Microsoft and Sony’s big picture.
Both companies behind the world’s leading console game platforms maintain centralised service groups to support and augment game development teams, with music as a key component. They also play an active role in setting and maintaining standards. Alastair Lindsay and Paul Lipson discuss their roles within these organisations and how they go about sourcing and working with both in-house and freelance composers including advice on the kind of skills, qualities and portfolio they expect from aspiring game music composers.

Speakers:
Alastair Lindsay (Music Production Manager – Sony Computer Entertainment Europe)
Paul Lipson (Audio Director – Microsoft Studios)
Chair: John Broomhall

“GAME MUSIC REACT!”
An introduction to ‘interactive music’ techniques.
A player’s actions and progress in an interactive videogame are inherently unpredictable. Length of time spent within scenes and the timing of the events within them is therefore indeterminate – creating headaches for composers and game teams alike who a) wish to avoid annoying music repetition and b) want music to respond to the action like a movie score might. Historically, this has led to concerted efforts to create so-called ‘interactive music systems’. Game Music React! will explore some of the ways music can be conceived, scored and structurally delivered to facilitate both variation and reactive replay behaviours.

Speakers: Richard Jacques, Jason Graves, Joris de Man, James Hannigan

More sessions will be announced leading up to the conference. For all sessions announced today and in the future, visit www.gamemusicconnect.com/sessions/.

Game Music Connect is created by BAFTA award winner and five-time Original Music nominated composer James Hannigan and veteran game audio director, composer, sound designer and industry commentator John Broomhall, to celebrate and explore the music of video games together and the extraordinary talent behind it. For more information and to purchase tickets for Game Music Connect, visit www.gamemusicconnect.com.

Game Music Connect

A-List Composers and Audio Directors Announced For Debut Symposium Event at Southbank Centre, London on September 9, 2013

Featuring the Maestros of DESTINY, HALO, TOMB RAIDER, ASSASSIN’S CREED, DEAD SPACE, HARRY POTTER, KILLZONE, LITTLEBIGPLANET, MASS EFFECT, COMMAND & CONQUER

Game Art Connect Ltd presents a new live event series, Game Music Connect created for fans of music in games, aspiring and professional composers of all backgrounds and those interested in learning about the art and science of creating today’s cutting edge video game soundtracks. Featuring interviews and roundtable discussions with some of the world’s leading composers and audio directors in the video games industry, the first Game Music Connect event is scheduled to take place at Southbank Centre’s Purcell Room, London on September 9, 2013. Tickets for this unique edutainment day go on sale today via www.gamemusicconnect.com.

The premiere UK event series dedicated to celebrating and exploring the craft of video game music, Game Music Connect will host a distinguished line-up of British and international A-list composer talent featuring Martin O’Donnell (Destiny, Halo series), Jason Graves (Tomb Raider, Dead Space series, Resistance: Burning Skies), Jesper Kyd (Assassin’s Creed series, Hitman series, Borderlands series), James Hannigan (Dead Space 3, Command & Conquer series, Harry Potter series), Richard Jacques (Mass Effect, James Bond 007: Blood Stone, LittleBigPlanet 2) and Joris de Man (Killzone series) – and will be hosted by composer, audio director and commentator John Broomhall (X-COM series, Transport Tycoon, A Christmas Carol).

Leading audio directors from both independent and major developers and publishers include Paul Lipson (Composer and Music/Audio Director – Microsoft Studios), Alastair Lindsay (Music Production Manager – Sony Computer Entertainment Europe WWSE), Martin O’Donnell (Audio Director/Composer – Bungie Studios), Steve Lord (Head of Audio – Jagex) as well as freelance audio directors Nick Laviers (Dead Space 3, Assassin’s Creed Revelations) and Adele Cutting (founder of SoundCuts and former EA Audio Director).

The day’s programming will comprise of in-depth discussions with these celebrated composers and audio directors, including insights into their diverse career paths and scoring experiences as well as practical demonstrations of interactive music and previews of next-gen original scores. The day will feature a composer panel exploring the evolution of video game music and a philosophical discussion of the art form and its future. Full details of the day’s sessions, involving a mixture of composers and audio directors, will be announced in the coming weeks.

Game Music Connect is created by BAFTA award winner and five-time Original Music nominated composer James Hannigan and veteran game audio director, composer, sound designer and industry commentator John Broomhall, to celebrate and explore the music of video games and the extraordinary talent behind it. Game Music Connect micro-events are also in development to spotlight individual composers’ careers and key works.

For more information and to register for Game Music Connect, visit www.gamemusicconnect.com.

Composer - Song Name
00:00 0:30
close