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Posts Tagged ‘Jason Graves’

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Purchase Far Cry Primal Original Soundtrack

Sumthing Else Music Works, the premier record label dedicated to releasing video game soundtracks, today announced the CD release of the original soundtrack from Far Cry® Primal as well other popular titles in the award-winning series including Far Cry® 3 and Far Cry® 3: Blood Dragon. The soundtracks are now available for digital download from www.sumthing.com and will be available in stores on March 22.

Far Cry® Primal Original Game Soundtrack – Music by Jason Graves

Two-time BAFTA winning composer Jason Graves has composed the original game soundtrack for the next exciting chapter in the award-winning Far Cry® franchise, Far Cry® Primal. Graves is renowned for his textural concept scores and cinematic orchestration on AAA titles such as Until Dawn, The Order: 1886, Evolve, Tomb Raider and Dead Space.

As a classically-trained composer and world percussionist, Graves created an entirely live organic score for Far Cry® Primal, blending a diverse array of sounds from the natural environment and incorporating many animal effects into the score. The evocative soundtrack features a unique set of textures representing each of the tribes that players will encounter, including a ram’s horn and solo flute (Wenja); Aztec death whistles, female vocals, ritualistic percussion (Izilia); raw sounds from Far Cry‘s Stone Age natural environment including bushes, bones, antlers, clay pots, wooden artifacts and male vocals (Udam). Crafted together the sounds bring the rich and primal gameplay alive to players challenged to survive in a hostile environment and rise to become the apex predator.

The award-winning franchise that stormed the tropics and climbed the Himalayas now brings its innovative open world sandbox gameplay to a time when humans were not at the top of the food chain, but were fighting to climb it, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters, in Far Cry® Primal.

Preview the album here: https://www.youtube.com/watch?v=w9RTEef2Byo

Sumthing Else Music Works will also release the following Far Cry® soundtracks on CD:

Far Cry® 3 Original Game Soundtrack – Music by Brian Tyler

Far Cry® 3: Blood Dragon Original Game Soundtrack – Music by Power Glove

Game Music Connect


Premiere UK Event Series Dedicated to Celebrating and Exploring the Craft of Composing Music for Video Games

Featuring the Composers of “ASSASSIN’S CREED”, “HALO”, “TOMB RAIDER” and Audio Directors from MICROSOFT, SONY, BUNGIE, ELECTRONIC ARTS, JAGEX

Game Art Connect Ltd today revealed several sessions for its debut Game Music Connect live symposium event to be held at Southbank Centre’s Purcell Room, London on September 9, 2013. Game Music Connect is created for fans of music in games, aspiring and professional composers of all backgrounds and those interested in learning about the art and science of creating today’s cutting edge video game soundtracks. Early-bird tickets are now available at www.gamemusicconnect.com/registration/.

The first sessions to be announced include:

“SOUNDCARD TO SYMPHONY”
Eminent video game composers on the past, present and future of their craft.
Six of the world’s leading game composers outline their personal journeys into scoring videogames, together with their inspiration and influences, reflecting on the past, present and future of game music design and application.

Speakers:
Martin O’Donnell (Destiny, Halo series)
Jesper Kyd (Assassin’s Creed series, Hitman series, Borderlands series)
Jason Graves (Tomb Raider, Dead Space series)
James Hannigan (Dead Space 3, Command & Conquer series, Harry Potter series)
Joris de Man (Killzone series)
Richard Jacques (Mass Effect, James Bond 007: Blood Stone, LittleBigPlanet 2)
Chair: John Broomhall

“MUSIC MACHINE” 
Leading audio directors from Bungie, Jagex, Sony and Electronic Arts discuss technical, business and creative aspects of music within the game development process. Game Music Connect asks the game audio department’s key decision-makers and influencers to explain the who, what, when and where of commissioning, managing and implementing music content within a game team, including an overview of working culture, technical challenges, hiring and briefing composers together with process and scheduling.

Speakers:
Adele Cutting (Founder of SoundCuts and former EA Audio Director)
Steve Lord (Head of Audio – Jagex)
Alastair Lindsay (Music Production Manager – Sony Computer Entertainment Europe)
Martin O’Donnell (Audio Director/Composer – Bungie Studios)
Chair: John Broomhall

“PLATFORMERS’ PERSPECTIVE” 
Setting the music bar for next-gen games – Microsoft and Sony’s big picture.
Both companies behind the world’s leading console game platforms maintain centralised service groups to support and augment game development teams, with music as a key component. They also play an active role in setting and maintaining standards. Alastair Lindsay and Paul Lipson discuss their roles within these organisations and how they go about sourcing and working with both in-house and freelance composers including advice on the kind of skills, qualities and portfolio they expect from aspiring game music composers.

Speakers:
Alastair Lindsay (Music Production Manager – Sony Computer Entertainment Europe)
Paul Lipson (Audio Director – Microsoft Studios)
Chair: John Broomhall

“GAME MUSIC REACT!”
An introduction to ‘interactive music’ techniques.
A player’s actions and progress in an interactive videogame are inherently unpredictable. Length of time spent within scenes and the timing of the events within them is therefore indeterminate – creating headaches for composers and game teams alike who a) wish to avoid annoying music repetition and b) want music to respond to the action like a movie score might. Historically, this has led to concerted efforts to create so-called ‘interactive music systems’. Game Music React! will explore some of the ways music can be conceived, scored and structurally delivered to facilitate both variation and reactive replay behaviours.

Speakers: Richard Jacques, Jason Graves, Joris de Man, James Hannigan

More sessions will be announced leading up to the conference. For all sessions announced today and in the future, visit www.gamemusicconnect.com/sessions/.

Game Music Connect is created by BAFTA award winner and five-time Original Music nominated composer James Hannigan and veteran game audio director, composer, sound designer and industry commentator John Broomhall, to celebrate and explore the music of video games together and the extraordinary talent behind it. For more information and to purchase tickets for Game Music Connect, visit www.gamemusicconnect.com.

Game Music Connect

A-List Composers and Audio Directors Announced For Debut Symposium Event at Southbank Centre, London on September 9, 2013

Featuring the Maestros of DESTINY, HALO, TOMB RAIDER, ASSASSIN’S CREED, DEAD SPACE, HARRY POTTER, KILLZONE, LITTLEBIGPLANET, MASS EFFECT, COMMAND & CONQUER

Game Art Connect Ltd presents a new live event series, Game Music Connect created for fans of music in games, aspiring and professional composers of all backgrounds and those interested in learning about the art and science of creating today’s cutting edge video game soundtracks. Featuring interviews and roundtable discussions with some of the world’s leading composers and audio directors in the video games industry, the first Game Music Connect event is scheduled to take place at Southbank Centre’s Purcell Room, London on September 9, 2013. Tickets for this unique edutainment day go on sale today via www.gamemusicconnect.com.

The premiere UK event series dedicated to celebrating and exploring the craft of video game music, Game Music Connect will host a distinguished line-up of British and international A-list composer talent featuring Martin O’Donnell (Destiny, Halo series), Jason Graves (Tomb Raider, Dead Space series, Resistance: Burning Skies), Jesper Kyd (Assassin’s Creed series, Hitman series, Borderlands series), James Hannigan (Dead Space 3, Command & Conquer series, Harry Potter series), Richard Jacques (Mass Effect, James Bond 007: Blood Stone, LittleBigPlanet 2) and Joris de Man (Killzone series) – and will be hosted by composer, audio director and commentator John Broomhall (X-COM series, Transport Tycoon, A Christmas Carol).

Leading audio directors from both independent and major developers and publishers include Paul Lipson (Composer and Music/Audio Director – Microsoft Studios), Alastair Lindsay (Music Production Manager – Sony Computer Entertainment Europe WWSE), Martin O’Donnell (Audio Director/Composer – Bungie Studios), Steve Lord (Head of Audio – Jagex) as well as freelance audio directors Nick Laviers (Dead Space 3, Assassin’s Creed Revelations) and Adele Cutting (founder of SoundCuts and former EA Audio Director).

The day’s programming will comprise of in-depth discussions with these celebrated composers and audio directors, including insights into their diverse career paths and scoring experiences as well as practical demonstrations of interactive music and previews of next-gen original scores. The day will feature a composer panel exploring the evolution of video game music and a philosophical discussion of the art form and its future. Full details of the day’s sessions, involving a mixture of composers and audio directors, will be announced in the coming weeks.

Game Music Connect is created by BAFTA award winner and five-time Original Music nominated composer James Hannigan and veteran game audio director, composer, sound designer and industry commentator John Broomhall, to celebrate and explore the music of video games and the extraordinary talent behind it. Game Music Connect micro-events are also in development to spotlight individual composers’ careers and key works.

For more information and to register for Game Music Connect, visit www.gamemusicconnect.com.

Joystick-5.0

World Premiere Live Performances of TOMB RAIDER Presented by SCORE Concerts and Malmö Symphony Orchestra on May 31 and June 1

SCORE Concert Productions, the Malmo Symphony Orchestra and Bandai Namco Partners Sweden have announced that BAFTA award-winning American composer Jason Graves will guest conduct during this year’s JOYSTICK 5.0 concerts in Malmö, Sweden on May 31 and June 1. JOYSTICK 5.0 will be performed at the Malmö Concert Hall. Tickets are available at www.mso.se.

For the fifth incarnation of the immensely popular concert series, the Malmö Symphony Orchestra will perform several pieces by the two-time British Academy award-winning composer Jason Graves. A brand new heroic suite from the critically acclaimed TOMB RAIDER soundtrack will be conducted by Graves himself.

JOYSTICK producer Orvar Säfström: “Jason Graves is one of the most talented and interesting composers in game music today. We are immensely happy to welcome him to our concert, and even more excited that he will conduct the Malmö Symphony Orchestra himself.”

A classically-trained composer and world percussionist, Jason Graves has conducted and recorded his live orchestral scores at Abbey Road Studios, Air Studios London, Capitol Records, FOX, Paramount Pictures and Skywalker Sound. Graves previously conducted the TOMB RAIDER “Survivor” Trailer at the Spike TV Video Game Awards in Los Angeles and his music from the original DEAD SPACE has been performed at the Royal Albert Hall in London. Jason’s concerto for string quartet from DEAD SPACE 2, “Lacrimosa” was premiered to a live audience at the SCORE symphony concert in Falun, Sweden earlier this year.

The JOYSTICK and SCORE concerts are exciting musical adventures for both hardcore gamers and orchestra fans. The first JOYSTICK (2006) holds the world record for a video game concert with an audience of 17,000. For more information visit www.scoreconcert.com.

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