sumthing else

Insider Blog

Archive for the ‘News’ Category

Disney Fantasia: Music Evolved

Inon Zur Takes The Stage and Performs Music Featured in
“Disney Fantasia: Music Evolved” for First Time at Disney’s D23 Expo

Disney Interactive and Harmonix Music Systems has teamed up with award-winning composer Inon Zur to develop original music for the game “Disney Fantasia: Music Evolved,” a breakthrough musical motion video game inspired by Walt Disney’s classic animated film “Fantasia.” To celebrate this announcement, Zur conducted some of the orchestral classics that will appear in “Disney Fantasia: Music Evolved” with the Disney Chamber Ensemble at Disney’s D23 Expo, the ultimate Disney fan event, and Disney Interactive released ‘The Evolution of Disney Fantasia’ trailer that can now be viewed at http://youtube.com/FantasiaGame.

Zur, a Hollywood Music Award winning and BAFTA nominated composer, is internationally renowned for his emotionally dynamic orchestral music scores featured in film, television and interactive entertainment. Zur’s rich portfolio includes epic action/adventure and fantasy scores for major video game franchises including “Prince of Persia,” “The Lord of the Rings” (Classical MPR 2011 Best Video Game Soundtracks), “Dragon Age” (Hollywood Music Award Winner and Forbes’ Top Ten Video Game Soundtracks of All Time), “EverQuest” and “Fallout”, which earned him British Academy of Film and Television Arts and Spike TV video game awards nominations for Best Original Music (“Fallout 3”).

“Working with a versatile composer like Inon Zur was critical to developing the innovative type of gameplay we are introducing with ‘Disney Fantasia: Music Evolved’,” said Eran Egozy, co-founder and chief technical officer of Harmonix Music Systems. “Zur’s innate understanding of music’s role in gaming allowed us to create original arrangements that will let players experience music like never before.”

Inonz Zur D23 Expo

Zur composed, conducted and produced many of the original orchestral themes for the game and collaborated closely with Disney Interactive and Harmonix to produce innovative new recordings of classical symphonies by the great composers including Mussorgsky and Vivaldi. He also produced and arranged the orchestral version of Queen’s iconic rock opera “Bohemian Rhapsody” for the game. Zur recently recorded these classical songs for “Disney Fantasia: Music Evolved” with the London Symphony Orchestra and The Academy of St. Martin in the Fields at Abbey Road.

“Working with Disney and Harmonix on Disney Fantasia: Music Evolved was a great adventure for me,” said Inon Zur. “Recording and producing classical masterpieces, as well as writing original music that had to coexist with the works of the great classical composers presented exciting new challenges. The amazingly talented music composers and producers from Harmonix and Disney supported and guided me throughout this groundbreaking, creative process. I feel very fortunate to be a part of this world-class team and am extremely excited to share all that we’ve done together with you, the player.”

Using Kinect™ motion control technology for Xbox One®, the all-in-one games and entertainment system from Microsoft and the Xbox 360® games and entertainment system, and natural, controller-free gameplay, players will control the music flow from some of the industry’s biggest acts. “Disney Fantasia: Music Evolved” gives players the creative power to change their favorite songs in real-time, combining the original recording and new remixed versions, or creating new layers of music via magical manipulators that allow them to change music in exciting and surprising new ways!

Yensid Fantasia

“Disney Fantasia: Music Evolved” will feature over 30 tracks from leading artists and classical composers, each featuring two unique remixes in addition to the original recording. The current announced artists and songs, including the just-announced classical track by Vivaldi, that will appear in the “Disney Fantasia: Music Evolved” video game include:

• Antonio Vivaldi – “Four Seasons: Winter: 1st Movement”
• AVICII – “Levels”
• Bruno Mars – “Locked Out Of Heaven”
• Fun. – “Some Nights”
• Kimbra – “Settle Down”
• Modest Mussorgsky – “Night on Bald Mountain”
• Queen – “Bohemian Rhapsody”

“Disney Fantasia: Music Evolved,” will be available for Xbox One®, the all-in-one games and entertainment system from Microsoft and Kinect™ for Xbox 360® in 2014..

Survival Horror Score Now Available As Digital Download Double Album

Sumthing Else Music Works, through its licensing relationship with Capcom, today announced that the official soundtrack for Resident Evil® 6 is now available for digital download from Amazon.com, iTunes, Sumthing.com and other digital music sites. The Resident Evil® 6 Original Soundtrack features over two and a half hours of original music from Capcom’s latest entry in the ground-breaking survival horror video game series which has sold over 50 million units worldwide.

The original music score for Resident Evil 6 was created by an experienced team of composers including Thomas Parisch and Laurent Ziliani, Daniel Lindholm, Sebastian Schwartz, as well as Capcom veterans Kota Suzuki (Resident Evil® 5, Devil May Cry® 4), Akihiko Narita (Resident Evil 5, Devil May Cry 4, Lost Planet®: Extreme Condition) and Akiyuki Morimoto (Monster Hunter™ 3, Lost Planet® 2). The score was recorded with the Sydney Scoring Orchestra at Trackdown Studios in Australia. Music samples are available at Sumthing.com.

RE6 COVER

Preview all tracks and purchase the soundtrack right here!

“Composing the main theme of Resident Evil 6 was a great honor for us, having been fans of the series for years,” said composers Thomas Parisch and Laurent Zilani, who also orchestrated and supervised the orchestral score recording sessions for Resident Evil 6. “However, it was a challenge maintaining the franchise’s tradition while creating something new for this latest release. Also, it was important to keep the music cohesive since it had to address very diverse dramatic situations throughout the gameplay. To keep that overall integrity, repeated thematic ideas were essential, and recording with a 90-piece orchestra brought key moments of the score to another level.”

Blending action and survival horror, Resident Evil 6 features fan favorites Leon S. Kennedy and Chris Redfield who are joined by new characters, including Jake Muller, to face a new horror, the highly virulent C-virus as the narrative moves between North America, the war-torn Eastern European state of Edonia and the Chinese city of Lanshiang. Joining this cast is presidential aide Derek Simmons, who vows to track down Leon for his involvement in the President’s death and femme fatale Ada Wong.

With three distinct yet interwoven story threads, each with their own pair of protagonists for either solo or co-op play both offline and online, Resident Evil 6 delivers several different perspectives and gameplay styles, and with the introduction of the innovative Crossover mechanic, players are able to team up and share the horror. At key moments during the game, up to four players can join together online to tackle a specific situation with some stages seeing the usual partnerships swapped to further increase the depth of gameplay.

For more information on Resident Evil 6, visit www.capcom-unity.com.

MTV VMA nominated composer Tom Salta, one of the most versatile and prolific music artists/producers working in film, television, advertising and video games, provides the original score for 343 Industries’ first mobile title “Halo: Spartan Assault,” an epic “Halo” experience for Windows 8 and Windows Phone 8 launching today. Released simultaneously with the game, the “Halo: Spartan Assault Original Soundtrack” features 27 tracks from Salta’s original score and is available worldwide on Amazon, iTunes, Xbox Music and other digital music services through Microsoft Studios Music.

Halo: Spartan Assault Original Soundtrack

Tom Salta created an authentic “Halo” original score for “Spartan Assault,” blending ethereal choral arrangements, piano motifs, rock guitars, synth ambience and sweeping sci-fi orchestral compositions that are distinctly representative of the franchise. Salta also expands the “Halo” universe with original sounds to complement the musical blueprint of the first trilogy and beyond, combined with a full modern sound production to create a contemporary and classic “Halo” soundtrack.

Track Listing:

1. Legacy
2. Stark
3. Who’s There?
4. Bridge Too Far
5. Hunted
6. Ready or Not
7. Wolverines Return
8. Rising
9. Survive
10. Prelude
11. Breaking The Code
12. The Big Guns
13. Quiet Giant
14. Guns in the Dark
15. Epic Evolution
16. Eliminate the Resistance
17. Night Dreams
18. Wolverines Reborn
19. Regret
20. Castle Defense
21. Simple Mystery
22. Intimate
23. Onslaught
24. Elevated
25. Knock Knock
26. Night Guards
27. Finishing the Fight

Renowned for crafting emotionally engaging music for interactive media, Tom Salta has received widespread industry acclaim for his world-class produced scores featured in video game titles such as “Galactic Reign,” “Halo: Combat Evolved Anniversary,” “Prince of Persia: The Forgotten Sands,” “Red Steel,” “Tom Clancy’s Ghost Recon,” and “Tom Clancy’s H.A.W.X” series. Intimately familiar with the “Halo” universe, Salta also created synthesis, drums, and percussion for “Halo: Combat Evolved Anniversary” in collaboration with Pyramind Studios and 343 Industries. Prior to his composing career, Salta toured with and worked on releases by a diverse array of popular artists such as Peter Gabriel, Everything But The Girl, Deep Forest and Sinead O’Connor.

To learn more about “Halo: Spartan Assault,” visit Halo Waypoint.

Game Music Connect


Premiere UK Event Series Dedicated to Celebrating and Exploring the Craft of Composing Music for Video Games

Featuring the Composers of “ASSASSIN’S CREED”, “HALO”, “TOMB RAIDER” and Audio Directors from MICROSOFT, SONY, BUNGIE, ELECTRONIC ARTS, JAGEX

Game Art Connect Ltd today revealed several sessions for its debut Game Music Connect live symposium event to be held at Southbank Centre’s Purcell Room, London on September 9, 2013. Game Music Connect is created for fans of music in games, aspiring and professional composers of all backgrounds and those interested in learning about the art and science of creating today’s cutting edge video game soundtracks. Early-bird tickets are now available at www.gamemusicconnect.com/registration/.

The first sessions to be announced include:

“SOUNDCARD TO SYMPHONY”
Eminent video game composers on the past, present and future of their craft.
Six of the world’s leading game composers outline their personal journeys into scoring videogames, together with their inspiration and influences, reflecting on the past, present and future of game music design and application.

Speakers:
Martin O’Donnell (Destiny, Halo series)
Jesper Kyd (Assassin’s Creed series, Hitman series, Borderlands series)
Jason Graves (Tomb Raider, Dead Space series)
James Hannigan (Dead Space 3, Command & Conquer series, Harry Potter series)
Joris de Man (Killzone series)
Richard Jacques (Mass Effect, James Bond 007: Blood Stone, LittleBigPlanet 2)
Chair: John Broomhall

“MUSIC MACHINE” 
Leading audio directors from Bungie, Jagex, Sony and Electronic Arts discuss technical, business and creative aspects of music within the game development process. Game Music Connect asks the game audio department’s key decision-makers and influencers to explain the who, what, when and where of commissioning, managing and implementing music content within a game team, including an overview of working culture, technical challenges, hiring and briefing composers together with process and scheduling.

Speakers:
Adele Cutting (Founder of SoundCuts and former EA Audio Director)
Steve Lord (Head of Audio – Jagex)
Alastair Lindsay (Music Production Manager – Sony Computer Entertainment Europe)
Martin O’Donnell (Audio Director/Composer – Bungie Studios)
Chair: John Broomhall

“PLATFORMERS’ PERSPECTIVE” 
Setting the music bar for next-gen games – Microsoft and Sony’s big picture.
Both companies behind the world’s leading console game platforms maintain centralised service groups to support and augment game development teams, with music as a key component. They also play an active role in setting and maintaining standards. Alastair Lindsay and Paul Lipson discuss their roles within these organisations and how they go about sourcing and working with both in-house and freelance composers including advice on the kind of skills, qualities and portfolio they expect from aspiring game music composers.

Speakers:
Alastair Lindsay (Music Production Manager – Sony Computer Entertainment Europe)
Paul Lipson (Audio Director – Microsoft Studios)
Chair: John Broomhall

“GAME MUSIC REACT!”
An introduction to ‘interactive music’ techniques.
A player’s actions and progress in an interactive videogame are inherently unpredictable. Length of time spent within scenes and the timing of the events within them is therefore indeterminate – creating headaches for composers and game teams alike who a) wish to avoid annoying music repetition and b) want music to respond to the action like a movie score might. Historically, this has led to concerted efforts to create so-called ‘interactive music systems’. Game Music React! will explore some of the ways music can be conceived, scored and structurally delivered to facilitate both variation and reactive replay behaviours.

Speakers: Richard Jacques, Jason Graves, Joris de Man, James Hannigan

More sessions will be announced leading up to the conference. For all sessions announced today and in the future, visit www.gamemusicconnect.com/sessions/.

Game Music Connect is created by BAFTA award winner and five-time Original Music nominated composer James Hannigan and veteran game audio director, composer, sound designer and industry commentator John Broomhall, to celebrate and explore the music of video games together and the extraordinary talent behind it. For more information and to purchase tickets for Game Music Connect, visit www.gamemusicconnect.com.

Original Soundtrack Album Available on CD and Digital Download on June 25

Sumthing Else Music Works, the premier label dedicated to licensing and distributing video game soundtracks, today announced the upcoming release of the original music soundtrack from Company of Heroes™ 2, the sequel to the highest rated strategy game of all time*. The Company of Heroes 2 Original Soundtrack is scheduled for a worldwide physical release on June 25, 2013 to retail outlets through Sumthing Else Music Works, and simultaneously for digital download at www.sumthing.com, Amazon MP3, iTunes and other digital music sites.

Preview all tracks and purchase the soundtrack right here!

The Company of Heroes 2 Original Soundtrack features the original score composed by Cris Velasco, one of the most prolific composers in the medium, best known for his music featured in the Borderlands, God of War and Mass Effect franchises. Recorded with the Capellen Orchestra and Choir, featuring world-class orchestra musicians and choir from the Czech Republic, Slovakia, Austria and Hungary, the original score for Company of Heroes 2 majestically captures the solemn heroism and human tragedy of the Eastern Front conflict during World War II.

Company of Heroes 2 is scheduled to be released for PC on June 25, 2013. For more information visit www.companyofheroes.com.

Halo: Spartan Assault

MTV VMA nominated composer Tom Salta, one of the most versatile and prolific music artists/producers working in film, television, advertising and video games, provides the original score for 343 Industries’ first mobile title “Halo: Spartan Assault,” an epic “Halo” experience for Windows 8 and Windows Phone 8 launching in July 2013.

Tom Salta provides an authentic “Halo” original score for “Spartan Assault,” featuring ethereal choral arrangements, piano motifs, rock guitars, synth ambience and sweeping sci-fi orchestral compositions that are distinctly representative of the franchise. Salta also expands the “Halo” universe with original sounds to complement the musical blueprint of the first trilogy and beyond, combined with a full modern sound production to create a contemporary and classic “Halo” soundtrack.

Paul Lipson, Music/Audio Director for “Halo: Spartan Assault” at 343 Industries: “Tom has been a great partner, and his core understanding of the ‘Halo’ universe and related musical language was essential in crafting the sound of ‘Halo: Spartan Assault.’ Drawing on our experience working together on ‘Halo: Combat Evolved Anniversary,’ we’ve been able to create a new musical score that is both fresh and familiar for ‘Halo’ fans around the globe.”

Renowned for crafting emotionally engaging music for interactive media, Tom Salta has received widespread industry acclaim for his world-class produced scores featured in video game titles such as “Galactic Reign,” “Halo: Combat Evolved Anniversary,” “Prince of Persia: The Forgotten Sands,” “Red Steel,” “Tom Clancy’s Ghost Recon,” and “Tom Clancy’s H.A.W.X” series. Intimately familiar with the “Halo” universe, Salta previously created synthesis, drums, and percussion for “Halo: Combat Evolved Anniversary” in collaboration with Pyramind Studios and 343 Industries.

“Having been involved in the re-creation of the original ‘Halo’ score for ‘Halo Anniversary,’ I gained a very deep understanding of the DNA of the ‘Halo’ sound, which I drew inspiration from when creating a completely new and authentic original score for ‘Halo: Spartan Assault,'” said Salta. “As a huge fan of the ‘Halo’ series, I wanted to be sure that the music I created felt true to what franchise fans around the world would identify as the ‘Halo’ sound, while still feeling new.”

Prior to his composing career, Salta toured with and worked on releases by a diverse array of popular artists such as Peter Gabriel, Everything But The Girl, Deep Forest and Sinead O’Connor. After several years of touring, he became more immersed in studio work including producing, remixing and songwriting. When “Halo: Combat Evolved” was released on the original Xbox, his passion for writing music and the interactive art form of video games collided. “I was so impressed by the use of music while playing ‘Halo: Combat Evolved’ back in 2001,” says Salta. “It created such a rich and immersive experience, and that’s one of the many aspects I wanted to capture in my quest to create an authentic ‘Halo’ score for ‘Spartan Assault.'”

Inspired by gaming’s unique musical challenges and growing potential for creative opportunities, Salta embraced this exciting new medium. Recording under the artist name “Atlas Plug,” Salta released the critically acclaimed electronic / orchestral music album “2 Days or Die” which quickly caught the attention of major video game developers and publishers. His album introduced a new hybrid sound to the visual entertainment industry at large, garnering high-profile placements on numerous television shows on ABC, CBS, MTV, NBC as well as national commercials and movie trailers, and simultaneously launched his music career in video games.

“‘Halo’ is what inspired me more than any other to pursue scoring games,” enthuses Tom Salta. “This has been a long-time dream of mine that has finally come true and I was not going to settle for anything that didn’t feel exactly right; I wanted to ensure that the music truly felt like a ‘Halo’ game. I am grateful to Music/Audio Director Paul Lipson, Microsoft and 343 for giving me the opportunity to score ‘Halo: Spartan Assault.'”

To watch the trailer and learn more about “Halo: Spartan Assault,” visit Halo Waypoint.

Game Music Connect

A-List Composers and Audio Directors Announced For Debut Symposium Event at Southbank Centre, London on September 9, 2013

Featuring the Maestros of DESTINY, HALO, TOMB RAIDER, ASSASSIN’S CREED, DEAD SPACE, HARRY POTTER, KILLZONE, LITTLEBIGPLANET, MASS EFFECT, COMMAND & CONQUER

Game Art Connect Ltd presents a new live event series, Game Music Connect created for fans of music in games, aspiring and professional composers of all backgrounds and those interested in learning about the art and science of creating today’s cutting edge video game soundtracks. Featuring interviews and roundtable discussions with some of the world’s leading composers and audio directors in the video games industry, the first Game Music Connect event is scheduled to take place at Southbank Centre’s Purcell Room, London on September 9, 2013. Tickets for this unique edutainment day go on sale today via www.gamemusicconnect.com.

The premiere UK event series dedicated to celebrating and exploring the craft of video game music, Game Music Connect will host a distinguished line-up of British and international A-list composer talent featuring Martin O’Donnell (Destiny, Halo series), Jason Graves (Tomb Raider, Dead Space series, Resistance: Burning Skies), Jesper Kyd (Assassin’s Creed series, Hitman series, Borderlands series), James Hannigan (Dead Space 3, Command & Conquer series, Harry Potter series), Richard Jacques (Mass Effect, James Bond 007: Blood Stone, LittleBigPlanet 2) and Joris de Man (Killzone series) – and will be hosted by composer, audio director and commentator John Broomhall (X-COM series, Transport Tycoon, A Christmas Carol).

Leading audio directors from both independent and major developers and publishers include Paul Lipson (Composer and Music/Audio Director – Microsoft Studios), Alastair Lindsay (Music Production Manager – Sony Computer Entertainment Europe WWSE), Martin O’Donnell (Audio Director/Composer – Bungie Studios), Steve Lord (Head of Audio – Jagex) as well as freelance audio directors Nick Laviers (Dead Space 3, Assassin’s Creed Revelations) and Adele Cutting (founder of SoundCuts and former EA Audio Director).

The day’s programming will comprise of in-depth discussions with these celebrated composers and audio directors, including insights into their diverse career paths and scoring experiences as well as practical demonstrations of interactive music and previews of next-gen original scores. The day will feature a composer panel exploring the evolution of video game music and a philosophical discussion of the art form and its future. Full details of the day’s sessions, involving a mixture of composers and audio directors, will be announced in the coming weeks.

Game Music Connect is created by BAFTA award winner and five-time Original Music nominated composer James Hannigan and veteran game audio director, composer, sound designer and industry commentator John Broomhall, to celebrate and explore the music of video games and the extraordinary talent behind it. Game Music Connect micro-events are also in development to spotlight individual composers’ careers and key works.

For more information and to register for Game Music Connect, visit www.gamemusicconnect.com.

Blackwell, Primordia and The Shivah Soundtracks Available on Sumthing.com

New York (May 14, 2013) – Sumthing Else Music Works, the premier label dedicated to licensing and distributing video game soundtracks, today announced that it has entered into a multiple-title licensing agreement with indie video game developer and publisher Wadjet Eye Games. Under the terms of the agreement Sumthing Else Music Works will license Wadjet Eye Games’ catalog for digital release on www.sumthing.com, Amazon MP3, iTunes, and other digital music services.

The deal announced today with Wadjet Eye Games includes the following titles:

The Blackwell Convergence Original Soundtrack
Music Composed by Thomas Regin

The Blackwell Deception Original Soundtrack
Music Composed by Thomas Regin

The Blackwell Legacy Original Soundtrack
Music Composed by Peter Gresser

Blackwell Unbound Original Soundtrack
Music Composed by Thomas Regin

Da New Guys Original Soundtrack
Music Composed by Chris Moorson

Primordia Original Soundtrack
Music Composed by Nathaniel Chambers

The Shivah Original Soundtrack
Music Composed by Peter Gresser

Resonance Original Soundtrack
Music Composed by Nikolas Sideris

Founded in 2006, Wadjet Eye Games has developed a reputation for producing award-winning and critically acclaimed adventure games for the PC. The company’s award-winning portfolio includes The Shivah and the Blackwell series, both of which have garnered Game Developers Choice nominations, Puzzle Bots, which was selected for the Penny Arcade Expo’s PAX 10 showcase, and IGF Student Showcase winner Gemini Rue. Wadjet Eye Games is located in the East Village, NYC. For more information, visit www.wadjeteyegames.com.

FUSE

Composer Boris Salchow (Resistance 2, Resistance 3, Ratchet & Clank: A Crack In Time) swaps his baton and orchestra for Moog synthesizers and rare vintage audio processors as he reunites with Insomniac Games to score their new sci-fi video game FUSE published by Electronic Arts. FUSE thrusts players into the roles of four elite, covert agents each with their own Xenotech weapon and set of unique skills used to fight to protect mankind from a deadly alien energy source known as FUSE. Salchow’s original score blends analog electronic elements, adrenaline infused drums and musical sound design to provide a foreboding and rousing sonic landscape for FUSE’s dark futuristic setting and intense co-op action experience. FUSE will be released for PlayStation 3 and Xbox 360 on May 28 in North America and May 31 in Europe.

German-born composer Boris Salchow is classically trained but just at home in the electronic music world. Combining these two worlds he began his scoring career writing commercials, promos and prime time television series for leading networks in Germany. Now based in Los Angeles Salchow has composed for feature films and video games including the internationally-released action thriller 80 Minutes, additional music for Elsewhere, and additional music for the Sony/Screen Gems’ teenage horror mystery Prom Night. Salchow ‘s music can also be heard in Ubisoft’s Rainbow Six: Vegas 2, Sony’s Resistance 2, Ratchet & Clank: A Crack In Time, and Resistance 3. Salchow continues to write music for commercials, promos and trailers for some of the most prestigious brands in the world including Adidas, Audi, and Lamborghini.

Recently Salchow scored the feature film adaptation of the award-winning documentary series Germany From Above (Buena Vista International) recorded with a 70-piece orchestra and mixed at Babelsberg Studios in Berlin. This visually stunning film is comprised of breathtaking aerial shots of Germany. With only a few words from the narrator, the movie provided a unique opportunity to take the audience on an inspiring musical journey befitting the film’s grand scale. Germany From Above premiered with a special event at Germany’s largest movie theater, where Boris’ 90-minute score was performed live along with the film. For more information on Boris Salchow, visit www.borissalchow.com.

FUSE is a four-person co-op, story-driven, action game that allows even solo players to experience the unique attributes of each agent by using the game’s LEAP feature – a feature that can be used to switch the player between the four characters at-will during combat. Each covert agent is equipped with unique skills and weapons that are not only necessary for survival, but also help create unexpected and extraordinary results. Xenotech weapons are powered by a volatile alien substance that gives players unique capabilities that expand their strategic options in and out of combat. Through lethal teamwork, players can complete objectives and kills to earn Fuse points for powerful upgrades. Players can also play online or offline and level up along unique character paths, allowing players to unlock more powerful Fuse-driven abilities as the game progresses. In addition, the game’s progression system is unified between different play modes, allowing players to continue improving their agents regardless of how they play. For more information on FUSE, visit www.fusegame.com.

Joystick-5.0

World Premiere Live Performances of TOMB RAIDER Presented by SCORE Concerts and Malmö Symphony Orchestra on May 31 and June 1

SCORE Concert Productions, the Malmo Symphony Orchestra and Bandai Namco Partners Sweden have announced that BAFTA award-winning American composer Jason Graves will guest conduct during this year’s JOYSTICK 5.0 concerts in Malmö, Sweden on May 31 and June 1. JOYSTICK 5.0 will be performed at the Malmö Concert Hall. Tickets are available at www.mso.se.

For the fifth incarnation of the immensely popular concert series, the Malmö Symphony Orchestra will perform several pieces by the two-time British Academy award-winning composer Jason Graves. A brand new heroic suite from the critically acclaimed TOMB RAIDER soundtrack will be conducted by Graves himself.

JOYSTICK producer Orvar Säfström: “Jason Graves is one of the most talented and interesting composers in game music today. We are immensely happy to welcome him to our concert, and even more excited that he will conduct the Malmö Symphony Orchestra himself.”

A classically-trained composer and world percussionist, Jason Graves has conducted and recorded his live orchestral scores at Abbey Road Studios, Air Studios London, Capitol Records, FOX, Paramount Pictures and Skywalker Sound. Graves previously conducted the TOMB RAIDER “Survivor” Trailer at the Spike TV Video Game Awards in Los Angeles and his music from the original DEAD SPACE has been performed at the Royal Albert Hall in London. Jason’s concerto for string quartet from DEAD SPACE 2, “Lacrimosa” was premiered to a live audience at the SCORE symphony concert in Falun, Sweden earlier this year.

The JOYSTICK and SCORE concerts are exciting musical adventures for both hardcore gamers and orchestra fans. The first JOYSTICK (2006) holds the world record for a video game concert with an audience of 17,000. For more information visit www.scoreconcert.com.

Composer - Song Name
00:00 0:30
close