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Yoku Island Express Cover

Sumthing Else Music Works releases the Yoku’s Island Express Original Video Game Soundtrack featuring an original score from Jesse Harlin (Mafia III, Star Wars: The Old Republic). Yoku’s Island Express is a family friendly, quirky, open world pinball game that allows the player to expand beyond the typical pinball experience. The soundtrack is available digitally on May 29 with the video game’s release.

“Yoku’s Island Express is an adorable and charming oddity. In short, it’s an open world Metroidvania pinball game about a tropical island with a Cthulhian elder god problem. As strange a mashup as that description is, I knew I needed to create something just as charmingly strange musically so that the score could function as a character in the game all on its own. Game players hear everything from beat boxing to bebop, medieval madrigals to chiptune basslines, and sinister reggae to Keystone Kops-styled piano chase music. There’s a song with pinball machine sounds in the percussion tracks, and that same track has banjo, ocarina, talking drum, and a drunken trombone. There’s even one track that uses the DNA sequence of yeast run through a robot-voice generating vocoder as part of the backing track. The score is definitely a little out there,” Jesse said of the game’s outlandish sound.

In scoring Yoku’s Island Express, Jesse experienced total creative freedom: “The developer Villa Gorilla was super encouraging about all of the nutty ideas I wanted to try. I got to just stretch out and run as wild as I wanted with it. They basically said, ‘Just do whatever you want. Just do you.’ And for a composer who’s spent 15 years working with other people’s franchises like Star Wars, MARVEL, Avatar, and Futurama, that was not exactly an easy request to fulfill. I had to go back to those old influences to figure out who I was again. What exactly is my own musical voice? Turns out that it’s kind of quirky and weird, but it works. And in a sense, that’s exactly the same way I’d describe Yoku’s Island Express. It’s quirky and weird, but it works.

The imaginative design of the game and the freedom to do whatever I wanted was the biggest influence on the score. I ended up building the soundtrack to be like those in the games I grew up playing: melody is king and the goal is to make you walk away from it humming the songs for the rest of the day. I basically tried to make it a chain of earworms – songs that get stuck in your brain and then won’t leave you alone – but, you know, in a good way.”

Yoku has arrived on Mokumana and he’s ready for the easy life, soaking up the sun and delivering parcels on a tropical paradise! However, an ancient Island deity is trapped in a restless sleep – and it’s all down to Yoku to traverse the island using a unique blend of pinball mechanics, platforming and open world exploration, in an amazing adventure to help those in need! Flip and bump our pint-sized protagonist around the stunning hand-painted island on your quest to rebuild the post-office, and wake an old god from its deep slumber. For more information on the game visit www.yokugame.com.

Arena of Valor Cover

Sumthing Else Music Works releases the official soundtrack from the best-selling mobile game Arena of Valor. Developed by Tencent Games, the game’s epic fantasy/sci-fi soundtrack is now available digitally from Amazon, iTunes, Sumthing.com, and other music services¹ throughout all international markets² outside of China.

The Arena of Valor official soundtrack album includes the original music scores composed by Hollywood Music In Media Award winner Jeff Broadbent (PlanetSide 2) and frequent Tencent Games collaborators Matthew Earl (Moonlight Blade) and Zhao Hongfei (Honor of Kings). Combining anthemic choir and orchestra with modern hybrid synths and ethnic flavors the soundtrack provides an emotional and captivating musical experience.

In Arena of Valor players compete in intense matches featuring unique characters, including DC Comic superheroes Batman, The Joker, Wonder Woman, and more. Available on both Android and iOS platforms, the game is one of the most popular mobile games in the world. For more information visit http://www.arenaofvalor.com.

¹ Digital Stores (Worldwide): 100+ digital platforms including key digital sites such as iTunes, Amazon.com, Spotify, Google Music, Deezer, Pandora, YouTube Red, Sumthing.com

² International Sales Coverage: United States, Canada, Mexico, U.K., Ireland, Iceland, Scandinavia, Germany, Austria, France, Switzerland, Italy, Spain, Belgium, Netherlands, Eastern Europe, Australia, New Zealand, Portugal, Hong Kong, Taiwan, Middle East, Africa, Latin America, The Caribbean, Pan-Russia, Asia Pacific, Japan.

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Sumthing Else Music Works and Big Blue Bubble, Canada’s largest independent mobile gaming company, today released the vinyl edition of the soundtrack to the top-grossing global game franchise, My Singing Monsters. Released as a limited edition of 500 units on standard weight translucent blue vinyl, the album is presented in a deluxe gatefold package (pictured). Featuring the game’s catchy original songs composed and produced by Dave Kerr at Big Blue Bubble, My Singing Monsters Original Soundtrack is also available on digital and streaming outlets worldwide through Sumthing Else Music Works www.sumthing.com.

My Singing Monsters is a unique musical world-builder game for mobile phones and tablets, where each of the game’s lovable monster characters has a unique musical part to play in a song. Players strive to collect all of the monsters across various islands in the Monster World in order to complete and discover each island’s unique song. As the recipient of several awards and a global fan base in the millions, it is no surprise My Singing Monsters is a top ranking title.

Track Listing:

SIDE A:
1. Loading Music
2. Plant Island
3. Cold Island
4. Air Island
5. Water Island
6. Earth Island
7. Gold Island

SIDE B:
8. Ethereal Island
9. Tribal Island
10. Wublin Island
11. The Continent
12. Space Island
13. Cloud Island
14. Cave Island

See some of the magic that takes place when making the music for the game by watching this YouTube video (https://www.youtube.com/watch?v=Ek_wXhmygMM) or to see what people are talking about check out some My Singing Monsters gameplay (https://youtu.be/kHKDDPanum0).

For more information on My Singing Monsters visit: http://www.bigbluebubble.com/games/my-singing-monsters-games/

2400x2400 The Invisible HRS Soundtrack with logos

Purchase The Invisible Hours Official Soundtrack.

Sumthing Else Music Works, Tequila Works, and GameTrust, are proud to present the original soundtrack to The Invisible Hours, an immersive and new murder mystery experience in the world of Virtual Reality. Composed by Cris Velasco (Resident Evil 7, Hulu’s Dimension 404 and Freakish), the soundtrack will be released today via digital and streaming outlets worldwide through Sumthing Else Music Works.

The Invisible Hours experience plays like an elaborate immersive theater production, which can only be realized through a virtual reality game. Players freely explore an intricate web of interwoven stories within a sprawling mansion in order to untangle a dark truth. A group of strangers receive a curious invitation from enigmatic inventor Nikola Tesla, offering each of them the chance to make amends for their darkest wrongdoings. When the last guest arrives at Tesla’s isolated mansion laboratory, they find Tesla dead – murdered – and a mystery begins to unfold. It is one of the deepest narrative experiences in virtual reality to date.

“We took our inspiration from stage theater and played with atmosphere and ambient sound,” explains Raúl Rubio, CEO and Creative Director of Tequila Works. “Like the original silent movies of early 20th Century, we added a soundtrack matching the action only in very specific moments for dramatic purpose. The result is an intimate, atmospheric symphony that talks directly to your soul. And composer Cris Velasco is the invisible hand behind the chill you feel when wandering Tesla’s domains spying the secret lives of all these strangers.”

The Invisible Hours is a richly detailed, real time narrative VR experience where you choose whom to watch, what to hear and where to explore, on your way to solving the most unique murder mystery ever created; channel your internal detective skills to find the truth and discover a world of mystery. The Invisible Hours is available for Oculus Rift, PlayStation VR, and HTC Vive. For more information visit http://www.theinvisiblehours.com.

SUMTHING ELSE MUSIC WORKS TO RELEASE NEW ALBUM BY
LEGENDARY HALO AND DESTINY COMPOSER MARTY O’DONNELL

ECHOES OF THE FIRST DREAMER: THE MUSICAL PREQUEL TO GOLEM

Album releases worldwide on digital & streaming platforms July 25,
CD in stores July 28, vinyl release to follow

Echoes Cover

Purchase Echoes of the First Dreamer: The Musical Prequel to Golem

Sumthing Else Music Works, the premier record label dedicated to releasing video game soundtracks, and independent game studio Highwire Games, proudly present the visionary new album from celebrated Halo and Destiny composer Marty O’Donnell. Written for piano and orchestra, Echoes of the First Dreamer: The Musical Prequel To Golem” is not the soundtrack to Highwire’s forthcoming exclusive PlayStation VR game Golem – it is a musical prequel; composed, arranged and recorded as an independent work that introduces audiences to the world and themes of Golem. The album will be released July 25 via digital and streaming outlets worldwide through Sumthing Else Music Works www.sumthing.com with a physical CD release on July 28 and vinyl release to follow.

For a composer, a prequel album is an interesting challenge because, unlike a traditional soundtrack, it cannot lean on the listener’s memories and experiences from the game. It needs to stand alone and have its own independent emotional journey. At the same time, it must relate to Golem’s tone and world.

For example, one of the first environments that we built for the game was a rustic home, filled with hand-made furniture and colorful blankets. Inside was such a cozy bedroom, it made me think of a mother, singing her child back to sleep. I remembered a lullaby I wrote many years ago after the birth of my first daughter. I found a copy of the original and developed it for the announcement trailer. Although it’s a simple melody, it showed potential to evoke complex emotions, and eventually became the key theme for this suite of music.

The story of Golem is more intimate — it’s about a small family living on the outskirts of a fallen city so I chose to work with a somewhat lighter ensemble than I have in the past: a piano, chamber orchestra and harp. But I wrote them all at the piano and it was interesting how the emotional impact of a piece would evolve from the original piano solo to the fully orchestrated version. I decided to put both versions on the album, so that everyone can experience them and compare. I hope you enjoy listening. And I hope you’ll pick up a copy of Golem for PlayStation VR when it comes out later this year!”

– Marty O’ Donnell

Golem is the first title from Highwire, an independent developer founded by industry veterans in Seattle. It is built from the ground up for PlayStation VR and features original music from Marty O’Donnell — celebrated award-winning composer of Halo and Destiny — and innovative VR controls developed by Jaime Griesemer — Game Designer on Halo, Destiny and Infamous Second Son.

In Golem, you play as an adventurous kid who has been seriously injured. You are stuck at home in your bed, dreaming of exploring the outside world. You gradually develop the power to create and control stone creatures known as golems. You see through their eyes, direct their movements, and use them to explore beyond the confines of your room. At first, you can only build small doll-sized golems to send around your room…but eventually your powers will grow, until you can send enormous 15-foot tall giants to explore an ancient abandoned city. For more information visit https://highwiregames.com/golem/.

WildStar_Soundtrack_Cover_VOL2

Purchase WildStar Original Soundtrack – Volume 2

Sumthing Else Music Works, Carbine Studios and NCSOFT® present Volume Two of the original soundtrack for the free-to-play massively multiplayer online role-playing game, WildStar.  The game’s soundtrack composed by Jeff Kurtenacker (Pirates of the Burning Sea) is released in multiple volumes – Volume 2 features several never before heard compositions and will be available for digital download and streaming on August 23.

Highlight tracks from Volume 2 include “For the Greater Good” and “From the Ashes” featuring the vocal talents of the Los Angeles Opera singer Nicole Fernandes.  Preview the album now at  Sumthing.com.

“The new tracks are narrative depictions of the Chua, Cassians, and Aurin, and musically tell the story of each faction’s homeworld and background before arriving on Nexus,” explains Kurtenacker. “It’s an exciting addition to the in-game music selections for Volume 2 since these are longer tracks that dive deep into the lore of the WildStar universe.”

Using synthesizers, a wide array of guitars, and a 75-piece Los Angeles orchestra, Kurtenacker’s approach to the WildStar universe is highly thematic, creating memorable and exciting music that engages players throughout their MMO experience.  Equal parts epic space fantasy and western frontier swagger, the music of WildStar delivers a unique blend of musical elements that puts you right in the middle of the action and brings space adventure to life.

Join the galactic battle between the Exiles and Dominion as they race to uncover the secrets of the Eldan—a hyper-advanced race that mysteriously disappeared long ago. Trek across the beautiful and dangerous planet Nexus, and find adventure, fun, and a hell of a good time as your skills are put to the test through high-intensity combat. Download and start your adventure at www.wildstar-online.com.

Featuring the award-winning composers of ABZÛ, ASSASSIN’S CREED, THE BANNER SAGA, BORDERLANDS, CALL OF DUTY, DEUS EX, DRAGON AGE, FALLOUT, FANTASIA, JADE EMPIRE, JOURNEY, MASS EFFECT, PRINCE OF PERSIA, SYBERIA, THOMAS WAS ALONE, TRON, VOLUME, QUAKE and many more!

Sunday, September 4th, 10:00am-11:00am
PAX Sphinx Theatre, Sheraton Seattle Hotel (3rd Floor)

2016 PAX West Maestros of Video Games Poster

What does it take to write music for games? Hear from six of the industry’s leading composers as they share their experiences and discuss the craft of scoring music for video games.

The 2016 PAX West composer panel “Maestros of Video Games” will feature the following music star lineup:

Sarah Schachner
Call of Duty: Infinite Warfare, Assassin’s Creed Unity, Assassin’s Creed IV Black Flag (additional music).

Inon Zur
Fallout 3 & 4, Syberia 2 & 3, Dragon Age 1 & 2, Prince of Persia, Fantasia, Eagle Flight.

Jack Wall
Call of Duty: Black Ops 2 & 3, Mass Effect 1 & 2, Lost Planet 3, Into The Stars.

Sascha Dikiciyan (aka Sonic Mayhem)
Deus Ex: Mankind Divided, Mass Effect 3, Tron Evolution, Borderlands.

Austin Wintory
Abzû, Assassin’s Creed Syndicate, The Banner Saga 1 & 2, Journey.

David Housden
Thomas Was Alone, Volume, The Hit Squad (movie), Volume VR.

Moderated by Emily Reese, award-winning radio host and producer of “LEVEL with Emily Reese” podcast.

Following the panel join the composers for a meet & greet / autograph session at the Westin (2nd Floor) from 11:30am-1:30pm.

For information on PAX West visit: http://west.paxsite.com.

WildStar_Soundtrack_Cover_VOL1
Purchase WildStar Original Soundtrack

Sumthing Else Music Works, the premier record label dedicated to releasing video game soundtracks, Carbine Studios and NCSOFT® present the highly anticipated original soundtrack album for the free-to-play massively multiplayer online role-playing game, WildStar. The game’s soundtrack will be released in multiple volumes – Volume One will available for digital download and streaming on May 31.

Composer Jeff Kurtenacker (Pirates of the Burning Sea) fuses musical elements together that bring space adventure to life. Using synthesizers, a wide array of guitars, and a 75-piece Los Angeles orchestra, Kurtenacker’s approach to the WildStar universe is highly thematic, creating memorable and exciting music that engages players throughout their MMO experience. Equal parts epic space fantasy and western frontier swagger, the music of WildStar delivers a unique blend that puts you right in the middle of the action.

Join the galactic battle between the Exiles and Dominion as they race to uncover the secrets of the Eldan—a hyper-advanced race that mysteriously disappeared long ago. Trek across the beautiful and dangerous planet Nexus, and find adventure, fun, and a hell of a good time as your skills are put to the test through high-intensity combat. Download and start your adventure at www.wildstar-online.com.

FCP_Cover
Purchase Far Cry Primal Original Soundtrack

Sumthing Else Music Works, the premier record label dedicated to releasing video game soundtracks, today announced the CD release of the original soundtrack from Far Cry® Primal as well other popular titles in the award-winning series including Far Cry® 3 and Far Cry® 3: Blood Dragon. The soundtracks are now available for digital download from www.sumthing.com and will be available in stores on March 22.

Far Cry® Primal Original Game Soundtrack – Music by Jason Graves

Two-time BAFTA winning composer Jason Graves has composed the original game soundtrack for the next exciting chapter in the award-winning Far Cry® franchise, Far Cry® Primal. Graves is renowned for his textural concept scores and cinematic orchestration on AAA titles such as Until Dawn, The Order: 1886, Evolve, Tomb Raider and Dead Space.

As a classically-trained composer and world percussionist, Graves created an entirely live organic score for Far Cry® Primal, blending a diverse array of sounds from the natural environment and incorporating many animal effects into the score. The evocative soundtrack features a unique set of textures representing each of the tribes that players will encounter, including a ram’s horn and solo flute (Wenja); Aztec death whistles, female vocals, ritualistic percussion (Izilia); raw sounds from Far Cry‘s Stone Age natural environment including bushes, bones, antlers, clay pots, wooden artifacts and male vocals (Udam). Crafted together the sounds bring the rich and primal gameplay alive to players challenged to survive in a hostile environment and rise to become the apex predator.

The award-winning franchise that stormed the tropics and climbed the Himalayas now brings its innovative open world sandbox gameplay to a time when humans were not at the top of the food chain, but were fighting to climb it, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters, in Far Cry® Primal.

Preview the album here: https://www.youtube.com/watch?v=w9RTEef2Byo

Sumthing Else Music Works will also release the following Far Cry® soundtracks on CD:

Far Cry® 3 Original Game Soundtrack – Music by Brian Tyler

Far Cry® 3: Blood Dragon Original Game Soundtrack – Music by Power Glove

TCTD
Purchase Tom Clancy’s The Division Original Soundtrack

Sumthing Else Music Works, the premier record label dedicated to releasing video game soundtracks, today announced the release of the original soundtrack from Ubisoft®’s highly anticipated online open world action role-playing video game, Tom Clancy’s The Division. Developed by Ubisoft Massive and published by Ubisoft, the game’s original soundtrack is now available for digital download from www.sumthing.com and a physical CD release will be available in stores on March 22.

Composer Ola Strandh (World In Conflict®, Ground Control II) has created the soundtrack for the pandemic-ravaged streets of a mid-crisis New York City. Immerse yourself in a moody mixture of synthesizers, percussion and acoustic instruments designed to complement the diverse locations and factions you’ll encounter while exploring what’s left of Manhattan.

Tom Clancy’s The Division takes place weeks after a devastating pandemic sweeps through New York City on Black Friday. One by one, basic services fail and in only days, without food or water, society collapses into chaos. The Division, an autonomous unit of tactical agents leading seemingly ordinary lives among us, is activated to save society. Team up with other players to investigate the source of the virus, protect civilians from dangerous factions, and reclaim the city from the overwhelming turmoil.

Stream 3 tracks from the album here.

Tom Clancy’s The Division is now available for Xbox One, PlayStation®4 computer entertainment system and Windows PC.

For more information about Tom Clancy’s The Division, visit www.thedivisiongame.com.

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