It’s no secret I’ve played a lot of Bungie’s $500-million MMOFPSWTF Destiny quite a bit since it came out in September. I’ve written about it too much. All three of my characters are maxed out, I have nearly all raid weapons, I have the “Necrochasm”, I have most of the raid gear (enough that all my peeps are level 32), and I have plenty of XP and the various materials and other types of currency in the game.
This wasn’t always the case; when The Dark Below came out, the first round of DLC, I had to buy the armor to get myself to a higher level. I hadn’t earned it through game-play. I was missing key weapons from the initial raid, called The Vault of Glass.*
A few weeks into The Dark Below, however, I had what I needed (read: wanted) out of VoG. But by that time, the acquisition of those weapons was a waste, because I’d begun collecting new, more powerful guns from The Dark Below.
I acquired those weapons so fast, that soon I had enough of some of them that all of my characters had their own.
I broke all of the extra guns over the weekend. All of them.
Here’s why: Leveling up your arsenal in Destiny requires XP by either using the gun you want to level up, or by turning in missions while holding the gun (or both). Once you have the XP to upgrade the gun, you need currencies like metals and cash to complete the upgrade, and both are easy enough to get. But leveling up requires a third element – another material that’s a bit trickier to get your hands on, and definitely encourages frequent grinding of bounties, raids, daily and weekly missions.
Yeah, I’m done with all of that. Since I threw out a bunch of guns, I don’t need to do all that senseless grinding anymore. And why would I want to anyway, since once Bungie releases House of Wolves, the raid guns I’ve accumulated to date will become obsolete (as they did with VoG).
I don’t have anything left to do. Not until the new DLC comes out (probably) in May. By that time, I might not care.
When I destroyed the weapons, I felt emancipated from the game. I’ve played a lot of other games in the time since Destiny’s been available, but I’ve always felt this pull – the “I should be grinding” pull.
Bungie lost me as a hardcore player, and most of my friends are moving on as well. Don’t be fooled: we’re still playing, because there are things about the game we all love, or we wouldn’t have spent so much time in it over the last five months. But we’ve moved on to other multiplayer experiences, like Far Cry 4 and LittleBig Planet 3. And if you’re a PlayStation Plus subscriber, be sure to download Apotheon, because it’s a riot.
I joked with my friends over the weekend that in ten years, Destiny will be the perfect game, and Bungie will go onto Twitter or whatever’s around then, and say, “We told you it was a ten year plan!”. One friend added, “After about a thousand-dollar investment from us”, and I realized he was right. I plan to pay close attention to how much money I spend on the franchise in the future.
*Without a doubt, the most creative aspect of the Destiny experience.
Emily Reese is an on-air host for Classical Minnesota Public Radio. She is also the host and producer for Top Score, Classical MPR’s podcast about video game soundtracks, and created MPR’s Listening to Learn series. She earned an undergrad certificate in music education and jazz studies from the University of Colorado — Boulder, and a Master’s degree in music theory from the University of Nebraska, Lincoln. Emily lives in Twin Cities with her cat June Bug and loves gaming, with or without friends.