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Yoku Island Express Cover

Sumthing Else Music Works releases the Yoku’s Island Express Original Video Game Soundtrack featuring an original score from Jesse Harlin (Mafia III, Star Wars: The Old Republic). Yoku’s Island Express is a family friendly, quirky, open world pinball game that allows the player to expand beyond the typical pinball experience. The soundtrack is available digitally on May 29 with the video game’s release.

“Yoku’s Island Express is an adorable and charming oddity. In short, it’s an open world Metroidvania pinball game about a tropical island with a Cthulhian elder god problem. As strange a mashup as that description is, I knew I needed to create something just as charmingly strange musically so that the score could function as a character in the game all on its own. Game players hear everything from beat boxing to bebop, medieval madrigals to chiptune basslines, and sinister reggae to Keystone Kops-styled piano chase music. There’s a song with pinball machine sounds in the percussion tracks, and that same track has banjo, ocarina, talking drum, and a drunken trombone. There’s even one track that uses the DNA sequence of yeast run through a robot-voice generating vocoder as part of the backing track. The score is definitely a little out there,” Jesse said of the game’s outlandish sound.

In scoring Yoku’s Island Express, Jesse experienced total creative freedom: “The developer Villa Gorilla was super encouraging about all of the nutty ideas I wanted to try. I got to just stretch out and run as wild as I wanted with it. They basically said, ‘Just do whatever you want. Just do you.’ And for a composer who’s spent 15 years working with other people’s franchises like Star Wars, MARVEL, Avatar, and Futurama, that was not exactly an easy request to fulfill. I had to go back to those old influences to figure out who I was again. What exactly is my own musical voice? Turns out that it’s kind of quirky and weird, but it works. And in a sense, that’s exactly the same way I’d describe Yoku’s Island Express. It’s quirky and weird, but it works.

The imaginative design of the game and the freedom to do whatever I wanted was the biggest influence on the score. I ended up building the soundtrack to be like those in the games I grew up playing: melody is king and the goal is to make you walk away from it humming the songs for the rest of the day. I basically tried to make it a chain of earworms – songs that get stuck in your brain and then won’t leave you alone – but, you know, in a good way.”

Yoku has arrived on Mokumana and he’s ready for the easy life, soaking up the sun and delivering parcels on a tropical paradise! However, an ancient Island deity is trapped in a restless sleep – and it’s all down to Yoku to traverse the island using a unique blend of pinball mechanics, platforming and open world exploration, in an amazing adventure to help those in need! Flip and bump our pint-sized protagonist around the stunning hand-painted island on your quest to rebuild the post-office, and wake an old god from its deep slumber. For more information on the game visit www.yokugame.com.

Arena of Valor Cover

Sumthing Else Music Works releases the official soundtrack from the best-selling mobile game Arena of Valor. Developed by Tencent Games, the game’s epic fantasy/sci-fi soundtrack is now available digitally from Amazon, iTunes, Sumthing.com, and other music services¹ throughout all international markets² outside of China.

The Arena of Valor official soundtrack album includes the original music scores composed by Hollywood Music In Media Award winner Jeff Broadbent (PlanetSide 2) and frequent Tencent Games collaborators Matthew Earl (Moonlight Blade) and Zhao Hongfei (Honor of Kings). Combining anthemic choir and orchestra with modern hybrid synths and ethnic flavors the soundtrack provides an emotional and captivating musical experience.

In Arena of Valor players compete in intense matches featuring unique characters, including DC Comic superheroes Batman, The Joker, Wonder Woman, and more. Available on both Android and iOS platforms, the game is one of the most popular mobile games in the world. For more information visit http://www.arenaofvalor.com.

¹ Digital Stores (Worldwide): 100+ digital platforms including key digital sites such as iTunes, Amazon.com, Spotify, Google Music, Deezer, Pandora, YouTube Red, Sumthing.com

² International Sales Coverage: United States, Canada, Mexico, U.K., Ireland, Iceland, Scandinavia, Germany, Austria, France, Switzerland, Italy, Spain, Belgium, Netherlands, Eastern Europe, Australia, New Zealand, Portugal, Hong Kong, Taiwan, Middle East, Africa, Latin America, The Caribbean, Pan-Russia, Asia Pacific, Japan.

 

UPDATE: All codes have been taken! To those that got a hold of one – enjoy!

 

To celebrate today’s release of the X-Morph: Defense & Zombie Driver HD soundtracks, EXOR Studios has generously supplied us with a number of FREE copies of the games to give out to you fine people. X-Morph: Defense is a unique blend of a top-down sci-fi shooter and tower defense game, while Zombie Driver HD is just pure zombie-slaughtering vehicular mayhem.

Get your free download code below – just make sure you are following the link to the correct gaming platform and region. If you have any trouble collecting your code, please contact us at customerservice@sumthing.com. Supplies are limited though, so get ‘em while they’re hot!

For your free games, follow the appropriate links below:

XMorphXbox  XMorphSteam

XMorphPs4NA  XMorphPs4EU

ZombieDriverHDXbox  ZombieDriverHDSteam

And don’t forget to pick up a copy of these great soundtracks from composer Pawel Stelmach right here at Sumthing.com:

XMorph Defense Cover  Zombie Driver HD Cover

For more on X-Morph: Defense & Zombie Driver HD, visit http://www.xmorphdefense.comhttp://www.zombiedriver.com

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Sumthing Else Music Works and Big Blue Bubble, Canada’s largest independent mobile gaming company, today released the vinyl edition of the soundtrack to the top-grossing global game franchise, My Singing Monsters. Released as a limited edition of 500 units on standard weight translucent blue vinyl, the album is presented in a deluxe gatefold package (pictured). Featuring the game’s catchy original songs composed and produced by Dave Kerr at Big Blue Bubble, My Singing Monsters Original Soundtrack is also available on digital and streaming outlets worldwide through Sumthing Else Music Works www.sumthing.com.

My Singing Monsters is a unique musical world-builder game for mobile phones and tablets, where each of the game’s lovable monster characters has a unique musical part to play in a song. Players strive to collect all of the monsters across various islands in the Monster World in order to complete and discover each island’s unique song. As the recipient of several awards and a global fan base in the millions, it is no surprise My Singing Monsters is a top ranking title.

Track Listing:

SIDE A:
1. Loading Music
2. Plant Island
3. Cold Island
4. Air Island
5. Water Island
6. Earth Island
7. Gold Island

SIDE B:
8. Ethereal Island
9. Tribal Island
10. Wublin Island
11. The Continent
12. Space Island
13. Cloud Island
14. Cave Island

See some of the magic that takes place when making the music for the game by watching this YouTube video (https://www.youtube.com/watch?v=Ek_wXhmygMM) or to see what people are talking about check out some My Singing Monsters gameplay (https://youtu.be/kHKDDPanum0).

For more information on My Singing Monsters visit: http://www.bigbluebubble.com/games/my-singing-monsters-games/

2018 is a mere ten days away and with that realization, we at Sumthing.com have eagerly compiled our choices for our favorite records of the last twelve months. It’s a difficult task to place one score over the other as we feel so very strongly about each of these entries and artists that we’ve decided that for this year at least, they all represent the number one spot in some way, shape or form. At Sumthing.com, we love this genre of music above all else and are eternally grateful that our sentiments are shared by such a vibrant and wonderful community. From all of us at Sumthing.com, have a safe and wonderful holiday and we will see you in the new year. Now…onto that list.

P.S.

Rather than Geno attempting to take on this task alone, we’ve asked Bernard to collaborate closely with him. Generally, they hate each other, but they’ve decided to call a truce for the length of this feature. Neither seems to know if the truce will hold.

The Music Of Persona 5

Composer Shoji Meguro

Written summary by Geno

Geno 1

Listen: Wake Up, Get Up, Get Out There

On July 3rd, 1973, a frail and visibly exhausted David Bowie stood before an audience to declare his time as Ziggy Stardust had run its course and that in fact, this would be his last show. It wasn’t of course, but Bowie, sensing the atrophy and general fatigue of his own creation sought an exit that would allow him ample space to cultivate in directions beyond zones that were both familiar and habitually referenced. Bowie realized, that the termination point of the Ziggy Stardust character was necessary to reframe and extend his legacy beyond what some might have seen as nothing more than gimmicks or sleight of hand. The answer was simple to Bowie: walk away.

In this very same manner, longtime Persona series composer Shoji Meguro, had for many years accepted the congratulations lavished upon and afforded him by his work. Rightly so, 2008’s Persona 4 solidified him as a brand, a name considered for permanent, multiple effigies found dotted across parts of his native homeland. Meguro’s sound was his very own, his signature absolutely identifiable, and his ticket sales…assured. So…his band played and played and played. This went on for years. Then, suddenly, Meguro disappeared. His output seemingly stalled mid-ascension. In this interim,his likeness became attached to music largely remixed or rearranged for projects already long in gestation. Meguro, like Bowie, had walked away. Rather than placate an expectant audience with another serviceable rubber-stamped setlist, Meguro instead gnashed his teeth, toiling alone for years and out came Persona 5.

Absenteeism has done well for Meguro, however, as complacency is replaced indiscriminately with a slovenly rabidness that Meguro,eyes open, mouth agape, sees fit to saturate these proceedings with. Persona 5 maintains some of Meguro’s autographed whistle tests, but the time spent tinkering within 5’s pupa shell is a fascinating process of anarchic rebranding. Persona 5 is Meguro delivering phrases in neither Kanji or full English, but rather some hypnotic hybrid language, that while largely untranslatable, remains utterly gripping. Meguro is also increasingly insistent that his way is the only way forward…with good reason. Beyond neon, beyond tilted angles, and  beyond logotype, this is a man in full.

The Music Of Nier Automata

Composer Keiichi Okabe

 Written summary by Bernard

Geno 2

     Listen: The Weight Of The World

“Once in a generation”, would probably be the most succinct and cliched way of describing NieR: Automata, but that kind of small-mouthed praise falls short when we talk about Automata’s music. “Once in an era” maybe, or “Once in a lifetime”. Keiichi Okabe had the nearly impossible task that was following up his previous masterpiece, the NieR: Gestalt & Replicant soundtrack from 2010. This behemoth of a burden was made even more difficult by the fact that Yoko Taro is a notoriously hard man to work with.The inherent lunacy present in the themes of Automata would’ve made it easy to create a disjointed, foul mess of a score that had no coherence and destroyed engagement from the player.

Okabe work was a resounding success; we received sorrowful punches from pieces like “Mourning”, we felt the bleakness on asking the question on what it means to be human by listening to “A Beautiful Song” and “Emil: Despair”, we soared above the carnage of the battlefield and inundated our souls with hope and defiance with the game’s final theme “The Weight of the World / The End of YoRHa”. The deep emotional resonance felt during the game’s conclusion is enough to make a grown man tear up, an expressive and beautiful parable that will stay with you long after the controller has been put down.

The Music Of The Legend Of Zelda: Breath Of The Wild

Composer Manaka Kataoka

Written summary by Geno

Geno 3

Listen: The Legend Of Zelda: Breath Of The Wild: Main Theme

The Legend Of Zelda has for years, as a series, labored inexplicably and to its detriment with an inability to alter its musical typeset. Its painted corner is one in which shade and texture are oils and base waiting for reapplication. Discussions to darken or lighten are muted affairs with the same roundtable vote that errs on the side of silencing dissenters. The Legend Of Zelda: Breath Of The Wild and its divisive cleavage is the furthest stray from its days as a pre-fabricated edge. Lead composer Manaka Kataoka’s choices are ones that finally place adage and nostalgia in the furthest rearview. In many ways, Kataoka seems intent to score beyond the soundstage for which he was first employed, as The Legend Of Zelda: Breath Of The Wild is very much a personal statement from Kataoka, as it is the assigned backdrop to a series now approaching 40. Kataoka’s touch is one that judiciously mutes the franchise’s stubbornly repetitive call-outs, its overplayed bombast, and its typically indelicate handling of moments of introspection. Kataoka’s removal of Zelda’s more inherently theme park elements reveals and restores a deftness and subtlety seemingly long trampled underfoot.

The Music Of Touhou 16: Hidden Star in Four Seasons

Composer Jun’ya Ota, “ZUN”

Written summary by Bernard

 Geno 4 

Listen:The Concealed Four Seasons (Okina Matara’s Theme)

A dream is shared among millions around the world, the dream shapeshifts and morphs as it jumps from mind to mind. But somehow, it all comes back to its origin: Jun’ya Ota, “ZUN”, had done it yet again, painstakingly for the sixteenth time and counting. Touhou had always been sort of an oddball, a weird singularity on the already weird Japanese independent scene. But the music, the music was always right. Intoxicating and exuberant, much like the whole franchise, it constantly skirts the line between playfulness and seriousness. A fascinating and powerful dreamlike feeling is produced, that refuses to be pinned down as a self-serving exercise or an imitative, parodic recitation of Eastern mythology. ZUN is in top form in Hidden Star in Four Seasons, and the journey he takes us through spans every color in nature: from the beautiful pink cherry blossom of spring, to the serene white of snows in winter.

The Music Of Resident Evil 7

Composers Akiyuki Morimoto, Miwako Chinone, Satoshi Hori, Cris Velasco, and Brian D’Oliveira

Written summary by Geno

 Geno 5 

 Listen: Main Hall

It seems that composers in the modern day have forgotten that horror is an element largely devoid of sound. With this in mind, the artist’s application then becomes a route of brute force in an attempt to pull their audience along a desired line with smoke plumes and poorly costumed thrills, but this guidance, this hand holding, only deadens the delivery of cortisol to the brain ensuring a reaction that is subdued, easily manipulated and controlled. Not so with Resident Evil 7. More a cast than conclave, Resident Evil 7’s multiple composers are each actors playing to individual scenes under widely contrasting circumstances. Disparities aside, the core of their work is one that emphasizes silence almost to vertigo. It is unobtrusive and distant, but this detachment is merely in the service of heightening some measureless form of malevolent dissonance, an unsteady clanging…perpetual ambiguity. Presence, not companionship, is everything a horror record should aspire to be, and Resident Evil 7’s score is an omnipresent diary of observation; it watches but has no inclination of ever interceding.

The Music Of Ruiner

Composer Susumu Hirasawa

Written summary by Bernard

 Geno 6 

 Listen: Sidewalks And Skeletons

RUINER was perhaps one of those games that slid under some people’s radar. As a game it wasn’t exceptional. One of many stick shooters that don’t really reinvent the wheel, but provide solid entertainment for those of us with twitchy fingers and masochistic streaks. The main driving forces behind the soundtrack are two young electronica prodigies, “Zamilska” and “Sidewalks and Skeletons”, and they do not disappoint. The game’s score seethes with a retro futurism straight from the 80s, an electro-pop mix of hyper alert bounciness, and gleaming tubes with cables that connect Kraftwerk and dreams to the far horizon. It’s brutal and unforgiving, while at the same time melancholy and retrospective. Deliciously crunchy, but painful in its loneliness and the realization that the future that the 80s envisioned is no place for a god-fearing man.

The Music Of -Middle Earth- Shadows Of War

Composers Garry Schyman, Nathan Grigg, and Kelli Schaefer. 

Written summary by Geno

Geno 7

Listen: The Siege Of Minas Ithil

For composer Garry Schyman, the previous decade was one marked by laconic verse and agonizing degrees of modulation. His scrupulous moves within the world of the Bioshock  franchise were indeed wholesale victories of faultless pitch, though it seemed that Schyman’s  tenor was purposely held below the octave it was meant to scale, and that without much effort seemed easily attainable. This delivery of restraint has served his records well, as with each of his new pressings, the level of human voice is increased, colliding ever closer to the desired mark. This progression comes to full-throttle maturity with Middle Earth-Shadows Of War. It is obvious that Schyman is no stranger to projecting, as the ink on his scores from Bioshock to Dante’s Inferno, and  Front Mission Evolved, among others, are song cycles that attempt to challenge ever the grander set-piece. Still, what Middle Earth: Shadows Of War achieves is unfettered grandiloquence, and the end result is quite possibly one the most lavishly ornate and italicized action scores of the last two decades in gaming.

The Music Of Hollow Knight

Composer Christopher Larkin

Written summary by Bernard

Geno8 8  

Listen: Greenpath

Darkness and desolation are such overdone concepts, that when a game comes around completely cemented on these two concepts one cannot help but to raise a skeptical eyebrow. It was a pleasant surprise then, when Hollow Knight shattered every preconception when it came to both its gameplay and its music. Composed by relative unknown Christopher Larkin, there is darkness in the game’s music with a bit of Zelda’s DNA injected into its genes , but there is also a touch of renewal, a touch of new age whimsicality backed by a full orchestra. Hollow Knight rings like a musical dream about faith and forgiveness. A fairy tale for the modern gamer, where optimism has yet to drown in a sea of cynicism.

The Music Of Hellblade: Senua’s Sacrifice

Composers Andy La Plegua and David García Díaz

Written summary by Bernard

 Geno 9 

 Listen: Passarella Death Squad – Just Like Sleep

Uncomfortable, unsettling, unnerving, unbalanced. It’s difficult to describe how Hellblade plays out without sounding a bit unhinged. But in the end what makes Hellblade so special is that it doesn’t try to separate violence from the mental wounds it creates. Senua doesn’t only physically fight the undead hordes of viking warriors, but she also fights the trauma of her past, tries to defeat the phantoms that inhabit her mind. Ninja Theory did a fantastic job with the sound direction, using binaural 3D to make the player feel like they’re Senua herself, wrestling with the demons of mental illness. It’s frightening and amazing at the same time, the music masterfully creates an atmosphere where fear is thick and permeates the air like a toxic gas. One must constantly remind oneself that this is only a game, brilliant and malevolent, but a game nonetheless.

Thanks for another great year with us here at Sumthing.com! We’ll see you all in 2018!

WildStar_Soundtrack_Cover_VOL2

Purchase WildStar Original Soundtrack – Volume 2

Sumthing Else Music Works, Carbine Studios and NCSOFT® present Volume Two of the original soundtrack for the free-to-play massively multiplayer online role-playing game, WildStar.  The game’s soundtrack composed by Jeff Kurtenacker (Pirates of the Burning Sea) is released in multiple volumes – Volume 2 features several never before heard compositions and will be available for digital download and streaming on August 23.

Highlight tracks from Volume 2 include “For the Greater Good” and “From the Ashes” featuring the vocal talents of the Los Angeles Opera singer Nicole Fernandes.  Preview the album now at  Sumthing.com.

“The new tracks are narrative depictions of the Chua, Cassians, and Aurin, and musically tell the story of each faction’s homeworld and background before arriving on Nexus,” explains Kurtenacker. “It’s an exciting addition to the in-game music selections for Volume 2 since these are longer tracks that dive deep into the lore of the WildStar universe.”

Using synthesizers, a wide array of guitars, and a 75-piece Los Angeles orchestra, Kurtenacker’s approach to the WildStar universe is highly thematic, creating memorable and exciting music that engages players throughout their MMO experience.  Equal parts epic space fantasy and western frontier swagger, the music of WildStar delivers a unique blend of musical elements that puts you right in the middle of the action and brings space adventure to life.

Join the galactic battle between the Exiles and Dominion as they race to uncover the secrets of the Eldan—a hyper-advanced race that mysteriously disappeared long ago. Trek across the beautiful and dangerous planet Nexus, and find adventure, fun, and a hell of a good time as your skills are put to the test through high-intensity combat. Download and start your adventure at www.wildstar-online.com.

Featuring the award-winning composers of ABZÛ, ASSASSIN’S CREED, THE BANNER SAGA, BORDERLANDS, CALL OF DUTY, DEUS EX, DRAGON AGE, FALLOUT, FANTASIA, JADE EMPIRE, JOURNEY, MASS EFFECT, PRINCE OF PERSIA, SYBERIA, THOMAS WAS ALONE, TRON, VOLUME, QUAKE and many more!

Sunday, September 4th, 10:00am-11:00am
PAX Sphinx Theatre, Sheraton Seattle Hotel (3rd Floor)

2016 PAX West Maestros of Video Games Poster

What does it take to write music for games? Hear from six of the industry’s leading composers as they share their experiences and discuss the craft of scoring music for video games.

The 2016 PAX West composer panel “Maestros of Video Games” will feature the following music star lineup:

Sarah Schachner
Call of Duty: Infinite Warfare, Assassin’s Creed Unity, Assassin’s Creed IV Black Flag (additional music).

Inon Zur
Fallout 3 & 4, Syberia 2 & 3, Dragon Age 1 & 2, Prince of Persia, Fantasia, Eagle Flight.

Jack Wall
Call of Duty: Black Ops 2 & 3, Mass Effect 1 & 2, Lost Planet 3, Into The Stars.

Sascha Dikiciyan (aka Sonic Mayhem)
Deus Ex: Mankind Divided, Mass Effect 3, Tron Evolution, Borderlands.

Austin Wintory
Abzû, Assassin’s Creed Syndicate, The Banner Saga 1 & 2, Journey.

David Housden
Thomas Was Alone, Volume, The Hit Squad (movie), Volume VR.

Moderated by Emily Reese, award-winning radio host and producer of “LEVEL with Emily Reese” podcast.

Following the panel join the composers for a meet & greet / autograph session at the Westin (2nd Floor) from 11:30am-1:30pm.

For information on PAX West visit: http://west.paxsite.com.

WildStar_Soundtrack_Cover_VOL1
Purchase WildStar Original Soundtrack

Sumthing Else Music Works, the premier record label dedicated to releasing video game soundtracks, Carbine Studios and NCSOFT® present the highly anticipated original soundtrack album for the free-to-play massively multiplayer online role-playing game, WildStar. The game’s soundtrack will be released in multiple volumes – Volume One will available for digital download and streaming on May 31.

Composer Jeff Kurtenacker (Pirates of the Burning Sea) fuses musical elements together that bring space adventure to life. Using synthesizers, a wide array of guitars, and a 75-piece Los Angeles orchestra, Kurtenacker’s approach to the WildStar universe is highly thematic, creating memorable and exciting music that engages players throughout their MMO experience. Equal parts epic space fantasy and western frontier swagger, the music of WildStar delivers a unique blend that puts you right in the middle of the action.

Join the galactic battle between the Exiles and Dominion as they race to uncover the secrets of the Eldan—a hyper-advanced race that mysteriously disappeared long ago. Trek across the beautiful and dangerous planet Nexus, and find adventure, fun, and a hell of a good time as your skills are put to the test through high-intensity combat. Download and start your adventure at www.wildstar-online.com.

FCP_Cover
Purchase Far Cry Primal Original Soundtrack

Sumthing Else Music Works, the premier record label dedicated to releasing video game soundtracks, today announced the CD release of the original soundtrack from Far Cry® Primal as well other popular titles in the award-winning series including Far Cry® 3 and Far Cry® 3: Blood Dragon. The soundtracks are now available for digital download from www.sumthing.com and will be available in stores on March 22.

Far Cry® Primal Original Game Soundtrack – Music by Jason Graves

Two-time BAFTA winning composer Jason Graves has composed the original game soundtrack for the next exciting chapter in the award-winning Far Cry® franchise, Far Cry® Primal. Graves is renowned for his textural concept scores and cinematic orchestration on AAA titles such as Until Dawn, The Order: 1886, Evolve, Tomb Raider and Dead Space.

As a classically-trained composer and world percussionist, Graves created an entirely live organic score for Far Cry® Primal, blending a diverse array of sounds from the natural environment and incorporating many animal effects into the score. The evocative soundtrack features a unique set of textures representing each of the tribes that players will encounter, including a ram’s horn and solo flute (Wenja); Aztec death whistles, female vocals, ritualistic percussion (Izilia); raw sounds from Far Cry‘s Stone Age natural environment including bushes, bones, antlers, clay pots, wooden artifacts and male vocals (Udam). Crafted together the sounds bring the rich and primal gameplay alive to players challenged to survive in a hostile environment and rise to become the apex predator.

The award-winning franchise that stormed the tropics and climbed the Himalayas now brings its innovative open world sandbox gameplay to a time when humans were not at the top of the food chain, but were fighting to climb it, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters, in Far Cry® Primal.

Preview the album here: https://www.youtube.com/watch?v=w9RTEef2Byo

Sumthing Else Music Works will also release the following Far Cry® soundtracks on CD:

Far Cry® 3 Original Game Soundtrack – Music by Brian Tyler

Far Cry® 3: Blood Dragon Original Game Soundtrack – Music by Power Glove

TCTD
Purchase Tom Clancy’s The Division Original Soundtrack

Sumthing Else Music Works, the premier record label dedicated to releasing video game soundtracks, today announced the release of the original soundtrack from Ubisoft®’s highly anticipated online open world action role-playing video game, Tom Clancy’s The Division. Developed by Ubisoft Massive and published by Ubisoft, the game’s original soundtrack is now available for digital download from www.sumthing.com and a physical CD release will be available in stores on March 22.

Composer Ola Strandh (World In Conflict®, Ground Control II) has created the soundtrack for the pandemic-ravaged streets of a mid-crisis New York City. Immerse yourself in a moody mixture of synthesizers, percussion and acoustic instruments designed to complement the diverse locations and factions you’ll encounter while exploring what’s left of Manhattan.

Tom Clancy’s The Division takes place weeks after a devastating pandemic sweeps through New York City on Black Friday. One by one, basic services fail and in only days, without food or water, society collapses into chaos. The Division, an autonomous unit of tactical agents leading seemingly ordinary lives among us, is activated to save society. Team up with other players to investigate the source of the virus, protect civilians from dangerous factions, and reclaim the city from the overwhelming turmoil.

Stream 3 tracks from the album here.

Tom Clancy’s The Division is now available for Xbox One, PlayStation®4 computer entertainment system and Windows PC.

For more information about Tom Clancy’s The Division, visit www.thedivisiongame.com.

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