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In what may be my favorite video game promotion of all time, Io and Square Enix have introduced Gary Busey as Hitman’s next ‘Elusive Target‘. The voting public has chosen to #KILLBUSEY over actor Gary Cole (of Office Space fame) and as of today, players can find Mr. Busey wandering aimlessly, scaring and confusing the citizenry of Sapienza. You’ll have seven days and one chance to find the legendary actor/crazy person and take him out as only Agent 47 (or any of the various characters/unfortunate accidents/monsters of the following films: The Magnificent Seven Ride, Lolly-Madonna, XXX, Hex, The Buddy Holly Story, Straight Time, Lethal Weapon, Hider in the House, Predator 2, Point Break, Wild Texas Wind, The Firm, Under Siege, Drop Zone, Surviving the Game, Man with a Gun, Lethal Tender, The Rage Soldier, The Gingerdead Man) can.

To celebrate this creative and hilarious promotion, we’re providing a promotion of our own: 25% off our Hitman soundtracks. Just use the code ‘baneofbusey‘ at checkout with either Blood Money, Contracts or both in your cart. The discount will end only when Gary Busey no longer walks the Sapienzan(?) streets. If anyone is playing the new Hitman and successfully offs Busey, please, please let me know how it went in the comments. Stay weird, video games.


TJ Pederson plays video games and listens to music.

So, last night I beat Middle-Earth: Shadow of Mordor WITHOUT DYING – my first perfect playthrough of a game ever! And boy was it dramatic. So many close calls: locking swords with enemy captains, leaping up castle walls to avoid charging caragors, like three or four of those “last chance” counter-attacks (phew). Man! I’m amped up folks!

To celebrate, I’ve put together a brand new Sumthing MIXTAPE. MIXTAPES are when we take gameplay from one game, and mash it up with one of our soundtracks from another. Today’s MIXTAPE pairs ten minutes from my perfect playthrough of Shadow of Mordor *brushes shoulders off* with a few songs from Michael McCann‘s delightfully atmospheric Deus Ex: Human Revolution soundtrack. And because a little Jesper Kyd never hurt anybody, we kick things off with a track from Hitman: Blood Money.

0:03 – “47 Attacks” by Jesper Kyd (Hitman: Blood Money)
1:20 – “Icarus – Main Theme” by Michael McCann (Deus Ex: Human Revolution)
6:40 – “Barrett Boss Fight” by Michael McCann (Deus Ex: Human Revolution)
9:18 – “Penthouse” by Michael McCann (Deus Ex: Human Revolution)

MIXTAPE is a mash-up of one game’s soundtrack and another’s gameplay. Contact us if you’d like to submit your own MIXTAPES and be sure to suggest some mixes for future entries in the comments below. Turn it up!!

TJ here, your friendly, neighborhood editor! I don’t normally post blogs of my own, but I feel the need to step in here, Internet. The Amazing Spider-Man 2 game is getting absolutely dumped on by reviewers and I just couldn’t stand by in silence any longer. The game is not that bad!  In fact, I particularly enjoyed it. Sure the story is pretty wack-tacular and the camera is frustratingly unintelligent (but manageable – Pro-tip: Try using your left thumb for the right stick during combat sequences), the web-swinging mechanics are SPOT ON, seriously so fun, and I’m beginning to love the Hero/Menace reputation system. Allow me to explain why…

spiderman 2

Before yesterday, my biggest critique of ASM2 was the complete separation between open-world web swinging and combat. In ASM2, Side missions exist throughout the open world map of Manhattan – car chases, shootouts, and potential B&E’s are constantly taking place, just waiting for Spider-Man to throw a web in their gears. My peeve stems from Beenox’s presentation of these side missions: basically, each one is bookend-ed by an intro cutscene of the crime taking place and a final cut to a local news flash, in which a reporter recaps Spidey’s heroic (or failed) actions. This completely breaks immersion (not unlike my other greatest issue with the game: no HUD options – I’m still receiving basic button prompts as if I’m stuck in an eternal tutorial). All I want to do is sneak up on three thugs trying to break into a car, take them out with either the fun stealth takedowns or the Arkham-style combat system, and zip away to watch from the safety of a nearby fire escape as police arrive and book the perps.  But no, outside of certain story missions, you can never go seamlessly from breaking faces to swinging over room tops without bearing witness to these two repetitive cutscenes. Or so I thought.

This brings me to the Hero/Menace reputation system.  Completing the aforementioned side missions successfully raises your Hero meter. Failing or ignoring them contributes to your Menace rating. The greatly responsible Peter Parker that I am, I never let the Menace meter dip below one of its three tiers throughout my time in the campaign. It wasn’t until I had finished the campaign and began focusing on finding collectibles that I started ignoring my side missions and contributing to my status as a city-wide Menace. This is when things got good and I felt some reprieve from the sting of my biggest gripe.  At 1/3 of the Menace meter, Kingpin’s task force sends weak drones your way (easily dispatched by our favorite arachnid). At 2/3, force fields are deployed in the street that disable your web-shooters, allowing foot soldiers to jump you once immobilized (this is the first time open-world swinging meets combat, YAY!). And at 3/3 on the Menace meter? A seemingly innocuous little silver sphere zips around and tries to scan Spider-Man – and once it gets a lock, it calls in a giant bug-like war machine with its phasers set to “kill spiders”. This war machine is called a Hunter, and its unique enemy design (and the high-flying fight scenarios it encourages, that so nicely complement Spider-Man’s move set) has effectively provided me the courage to publicly absolve Beenox of their sins.

spiderman 1

I was actually able to document my initial encounter with all of these Menace-status obstacles in the below video for our very first Sumthing MIXTAPE. Sumthing MIXTAPE is a feature we will be running from our YouTube page, in which we mash one game’s gameplay with another’s soundtrack.  Results so far have been nothing short of epic. Today’s MIXTAPE pits Oscar Araujo‘s Castlevania: Lords of Shadow 2 score (available for purchase here) against the beautiful New York skyline of The Amazing Spider-Man 2.  Be sure to watch until the end to see one of my personal favorite gaming battles in recent memory. Check out the video and see why I just can’t stay mad at this game!


MIXTAPE is a mash-up of one game’s soundtrack and another’s gameplay. Contact us if you’d like to submit your own MIXTAPES and be sure to suggest some mixes for future entries in the comments below. Turn it up!!

Hey guys,

TJ here with Sumthing.  So, I just got back from E3 and let me tell you, there’s a lot to be excited about.  There are so many incredible looking games and awe-inspiring details bouncing around in my memory, but I’ll spare you my ramblings.  Here are the top five reasons I walked away from E3 with a smile:

1. A New Generation

Ok, so obviously the big news this year is that both Sony and Microsoft will be launching their next generation consoles this fall.  There’s some heated debate over which is the better box, but let’s put console wars aside for a moment.  As for the next-gen games?  I’ve seen the videos, I’ve read the stories, but guys… you need to SEE THEM IN PERSON!  The graphics jump is, for the most part, imperceptible through streaming online videos…. but in all of its HD glory?  Wow.

Console Wars

It’s all about the intricate details: individual blades of grass dancing in the wind, picture-perfect smoke effects – the kind of stuff that really brings the immersion home.  But what impressed me most was the weight of it all.  Characters seem more grounded in their environments.. there’s a “realness” there.  The way an avatar’s feet meet the dirt as they walk, the way they interact with objects, it’s all just BETTER.  This is nothing game-changing, but it’s a clear jump forward and I can’t wait for you all to see it on your TVs.

 2. Asymmetrical Multiplayer

New ideas are just so refreshing.  At the tail end of a console cycle, it is very easy to lose faith in AAA developers’ ability to innovate, but fear not!  Developers are very much on their game, thinking outside of the box once again.  One exciting feature I saw, and was shocked by its ubiquity, was asymmetrical multiplayer.  Watch Dogs, Tom Clancy’s The Divison, Battlefield 4, and Dead Rising 3, among others, all offer a second way to play – from your tablet.  Each of these allows one player to play an overwatch-like support role, in which they play as a drone or battle coordinator of some kind.  While it strikes me funny that I’m touting innovation when all of these games are kind of using the same idea, the fact that developers are open to supporting features like this makes me dizzy with possibilities.


Commander Mode!!

The real question is, how might this impact Nintendo’s WiiU?  On one hand, it removes much of what made that console unique.  On the other, it brings the hope of consistent third-party support, which Nintendo has been sorely lacking.

3. Zombies!

Zombies aren’t going anywhere, and why would you want them to?  Since its release a couple weeks back, I’ve been in love with State of Decay from Undead Labs.  Understandably, I had zombies on the brain heading into E3.  With my Xbox regrettably idling back in New York, I was glad to get my Z fix with strong showings from a slew of zombie games.  The Last of Us, Dead Rising 3, Plants vs. Zombies 2, DayZ Standalone, and The Evil Within all offered up some nice showings at E3.


The game that piqued my interest most though, was Dying Light.  It’s made by Techland, the guys who brought you Dead Island, and it is BEAUTIFUL.  Basically, Dying Light looks like Techland overhauled the graphics and performance on Dead Island (a lot, I mean really overhauled), and added the free-form parkour running from Mirror’s Edge to your bag of tricks.  I just hope they show multiplayer the same support as they did with Dead Island, but I have my doubts, if only because it’d be quite the feat considering how great single player looks.  Keep your eyes on that one.

(Note: I took the above photo at Capcom’s Dead Rising 3 booth.  They had a bunch of actors dressed as zombies.  It was all very cool, but my favorite zombie was a dude that was just asleep.  Totally napping.)

4. Destiny


Oh man, I can’t wait.  I’ve always been a fan of Bungie’s, I love Halo, but I think their new IP is going to grab me in a way that Master Chief never could.  There’s a magic surrounding Destiny that I can’t put my finger on, but I can see myself spending a LOT of time in that universe, exploring with friends.  I’ve heard people say that Destiny just looks like Borderlands without the humor, and while I can see where they’re coming from, just, no.  Even if it is, what’s wrong with more open world FPS co-op adventures in your life?  Nothing, that’s what.

Watching the live demo, even through the rote gameplay banter of what had to be their thousandth playthrough, you could tell the Bungie team was having fun.  They presented their game with genuine pride and excitement, akin to that of a four-year-old pinning her finger painting to the freezer door.   They’ve got me really pumped.  My most anticipated…

5. Batmobiles

Ok, so this has nothing to do with anything, but after I left E3 on Thursday, I took the Warner Bros. tour….?  And I saw ALL OF THE BATMOBILES.  Guys… they’re all in one room, just sitting there, together.  It looked like Jay Leno’s garage, but infinitely cooler for obvious Bat reasons.  Apparently they are all fully functioning automobiles and the Tumbler from the Nolan movies can reach upwards of 120 mph!

Actually I’m lying; it wasn’t ALL of the Batmobiles.  They didn’t have the original from the TV series.  This is probably due to rights ownership or something, but I like to think it was because Adam West was off zipping through the Hollywood Hills somewhere, laughing incessantly as he sprays shark repellant at lowly freshmen on their walk home from school.


Don’t mess.


TJ Pederson is a staff member.  TJ edits blogs ’round these parts.  He plays games always.  He writes sometimes.

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