Forgive me, my friends, for writing more about Dragon Age. Let it be known there might be spoilers below for Origins.
Origins is pretty much over once you slay the archdemon. I slayed that beast the other day, despite the fact I had several unfinished quests.
I mentioned to a friend that it was the worst playthrough I’ve ever done in an RPG, including my first playthrough of The Elder Scrolls IV: Oblivion, during which I never knew I could heal myself with magic.
My Origins playthrough was worse than that. However, the game still let me “complete” it.
I only finished two companion quests. There are eight. I left two quests in the Korcari Wilds undone right in the beginning of the game. I left several Denerim missions undone, and completely botched the illegal missions you acquire from the bartender in the Gnawed Noble Tavern.
Also, I forgot to “fully” romance my love interest. Therefore, I missed out on the squirm-in-your-seat awkwardness that comes along with viewing a “full” romance scene in a video game (we’re not there yet, everyone).
I say this with love in my heart: Origins isn’t exactly the easiest game to play. It runs horribly on the PS3 – I’m pretty sure the frame rate is about 2FPS. Every single battle lags, sometimes for several seconds. The load times are obnoxious, saving is a pain, fast-traveling isn’t always convenient (or very fast).
It’s an “old” game, right (2009)? I won’t be doing another playthrough to correct my errors. There are sections of Origins that are downright painful to experience, no matter how much I adore the game or its story.
I remember the first time I played Fallout 3 (a moment of silence to remember how awesome that game is). I completely ended the game on accident. I had noooooo idea what I was doing, but I got sucked into that final mission and ended the game. So. Much. Undone. I had no idea the game would, I don’t know, end there.
How can something incomplete be complete?
I’m not looking for 100% completion, as in Platinum Trophy / Gold Achievement. But I’d sure love to finish the quests. Games like Fallout 3 and Origins have such fantastic lore, such compelling storytelling with sometimes riveting choices to make as a player.
What do you think about this? Do I blame BioWare for the clumsy codex/journal system? Should Bethesda have put a warning on the final Fallout quest, or is that discovery part of the “game” at large? Should I be more proactive about searching Wikis for lists of quests to finish before moving onto “X”?
You might ask, “Emily. Why did you go kill the archdemon if you weren’t done?”
I might reply, “I just didn’t. Why couldn’t I go finish my companion quests after I killed it? The blight ended, but what harm would there be in that? How can a game be done if it’s NOT DONE?”