This week we continue our countdown of the greatest 25 NES soundtracks ever made. If you missed last week, please click here.
Listen: Bloody Tears
- Castlevania 2: Simons Quest / Composers: Satoe Terashima and Kenichi Matsubara / Release Year :1988
There are those who argue in favor of the soundtrack Castlevania 3: Dracula’s Curse over Castlevania 2: Simon’s Quest. I’m not among this camp…not at all. While still excellent, Castlevania 3’s musical accompaniment somehow feels forced. You can’t shake that disease: the sinking feeling that it has been worked over numerous times, changed hands, redrafted then abandoned, then yet again further retuned; the band has simply been playing too long. It tends to happen when you’ve been commissioned to follow up the sounds of a genre landmark, a masterpiece: everything bitter.
Simon’s Quest, as judged solely by its accompaniment, is an invariably fascinating narrative, where every hundred to thousand listens only enhances the nature of its perfectly metered, yet fleeting couplets. In theory, simplicity such as this usually begs some level of ephemera, but it is that same concise use of assonance, that fluidity of the tongue that extends its lifespan infinitely. Simon’s Quest, more so than residing incumbent entries or past manipulators, equips the series with a true identity, and makes incalculable inroads on every single sound made in its name going forward.
More proof? How many more times can you possibly remix Bloody Tears?
You see my point.
Listen: Transmission Screen
- Strider / Composer: Harumi Fujita / Release Year: 1989
One of the more unlucky recipients within the late 80’s Strider trifecta (part manga, part arcade game, part original NES title) had to be the team behind Strider NES. The game, completely stripped of ALL the glamour of the headlining arcade machine, being piloted by a truly baffled collective left to interpret the still burgeoning, unwritten lore, and minus ALL the trademarks of a then single entry series, would make any sane individual reach for their transfer form, or at worst, accept terms of severance from the company. The story of NES Strider’s island of mock-ups and submission rejection letters remains an untold legend.
Despite the numerous setbacks and the scant prickly thistle with which they were given to work with, Strider NES was an ambition given light by the smallest band of only the most zealous of believers within Capcom. Composer Harumi Fujita makes her unforgettable, one of a kind monotype print from a combination of every scattered, impossible, and nonplussed moment: a scramble to set tone and create enough plausibility for Strider Hiryu to exist in the frame.
Fujita drags in every last favor ever owed to her, making adjustments and taking payouts in real time, forcibly projecting her still gargling sing-song onto Hiryu. It’s an INCREDIBLE ride as she’s unfazed and ready to set over the top of Strider’s world, whatever the moment brings, whether a conscious stream or a rambling cuckoo’s nest of flying irrelevant debris. Scope is not something Strider is left wanting, and Fujita’s lens has covered the world, all of it, brilliantly.
Pyramids, future world, dictators, red dragons…Africa: whatever, just toss it on the pile, and give her a minute.
A break next week, but the list comes ever closer to the end.
Happy 4th of July everyone! Go play some NES!
Having fallen in love only 4 times in his life Geno counts Double Dragon as his second and truest love. He has worked in record retail since 2000 and believes David Hayter to be the one true Solid Snake. Currently, he is putting together a band which only perform songs from Street Fighter 3rd Strike.