A little over a month ago, I began counting down my favorite games across the last generation of consoles. If you missed the last couple entries please click here. This week, we have number ten and another tie.
#10 Electronic Arts Mirror’s Edge and Dead Space –
I was skeptical when in 2008, video game publisher Electronic Arts announced a duo of high-end titles that were promised to be made and delivered both clean and sober. At the time it seemed too far fetched an idea, and I erroneously dismissed the news entirely. I have nothing against Electronic Arts, but a troubling portion of their previous finished products seemed to end up litter on a very unfinished highway. I won’t delve into all that though, because I am not here to dwell on anybody’s past transgressions. The past is the past, and when someone or something makes a public appeal to make things right, or boldly strives to change ways and habits… you have to at the very least give them a chance to succeed.
Dead Space and Mirror’s Edge both had to fight for my attention, challenge other games more prominently placed for my dollars, and destroy the preconceived notions and prejudices I had placed upon them with no formal sense of reason. While downloading the demo for Mirror’s Edge (downloading, not playing) I sat mildly mesmerized by a PS3 system theme that features the title’s protagonist Faith. That color wash of hot red, the skeleton etching of buildings in the whitest primary dashes, it’s a moment that lasted long enough for me to figure out the allocation of funds to pre-order it, and short enough for me to act immediately on the impulse. The scales rose instantaneously from unregistered pulse to live, blistering fever. I NEVER played that demo, and I didn’t have to. It was all a feeling: there was just something about it.
Dead Space had an even easier time in its rounds of discussion. The game was quick to remind me that there was a complete dearth of REAL survival horror games, and it quickly ran down the litany of failures the current damaged crops had to offer. Dead Space provided an accomplished, fairly decadent spread of airlocks, zero suits, and dismemberments, but what made it stand out was the emphasis it placed on its total isolation. It understood fear is most prevalent without a partner, without another face, and without assurances made solid with another body in close proximity. Mostly, you hear the Dead Space cadet Issac Clarke breathe and gasp for hours on end, and that sound is one of the most UNNERVING things I have ever had to endure. I never considered physical fatigue to be in and of itself an element of terror, but ask yourself, how long can you run? Issac Clarke can run about 30 feet, and then what happens? He’s tired. And then what happens? Well he’s not running anymore, and he considers the cramp in his abdomen to be a much more pressing concern than the legions of cobble-headed Belial giving chase at his back. Dead Space brilliantly simulates the prepping of an assault with trembling hands as they fumble for triggers and safety locks. No one is ever REALLY prepared, and Issac Clarke is the terrifying embodiment of a chicken loose in space with its head cut off. I haven’t been more petrified playing anything in the six years since its release.
Both Mirror’s Edge and Dead Space are beautiful games where design and imagination dictated and trumped all concerns for market viability, and the greatest compliment that I can give to any piece of software is to say I will commit to return to it annually, knowing instinctively that when I do, it will have lost none of its luster.
Having fallen in love only 4 times in his life Geno counts Double Dragon as his second and truest love. He has worked in record retail since 2000 and believes David Hayter to be the one true Solid Snake. Currently, he is putting together a band which only perform songs from Street Fighter 3rd Strike.