I pose a question to you: How long is too long, when you’re considering what class to choose in a game? More questions: Do you always choose the same class? Do you instantly know you want to be, let’s say, a warrior? Or rogue?
I’m laboring over this decision for, wait for it, a game that isn’t even out yet.
That’s right. It won’t be out until October.
I’m wasting my brain power on Dragon Age: Inquisition.
If you’re unfamiliar with Dragon Age lore, one of the most compelling plotlines involves the never-ending battle between mages and non-mages. More specifically, between the Mages and Templars (who serve as the military protectors of the Chantry). In essence, Mages are allowed to practice magic as supervised by the Templars. Mages who abuse magic, or practice outside the “Circle” run by the Templars are “apostates”, and if an apostate is caught alive, that Mage will be turned into a Tranquil.
The dialog is fascinating if you choose to play as a Mage. You’re the “hero” of the game, whether you’re the Grey Warden in Dragon Age Origins, or Hawke in Dragon Age II. NPCs respond in a multitude of ways upon discovering you’re a Mage and the hero protecting Ferelden. Some NPCs support Mage’s rights, other NPCs are fearful of magic and consider it a sin that should be abolished. Even playing as a Mage yourself, you can still support the Templars. You get the idea – there’s more to the story but that’s the rub.
I enjoy playing games as an underdog. I was a trumpet player, I’m an avid gamer, and I’m a woman. I get what it’s like to be an underdog. I enjoy overcoming stereotypes in real life, and it’s equally enjoyable to triumph over them while gaming.
So, you wonder, why such a hard decision? Be a stupid Mage and be done with it.
For this difficulty in coming to a “class conclusion”, I blame not only my own poor decision making skillz, but I blame developers.
In Dragon Age, you get to bring along members of your party on most quests. In theory, you can choose three of your nine (in DAO) companions. However, Dragon Age makes use of a skill that many fantasy RPGs employ: lockpicking. In Dragon Age, the only class that can pick locks is a rogue. If you walk up to a locked chest or door, you need a lockpicker.
If I play as a Mage, I’m tied to bringing along a rogue in my party every single time. In DAO, this means I have to bring Leiliana on every single mission. In reality, this means I only get to choose two party members for each outing, since two of the four party members will be my own character, and Leiliana. For DA2, it was always the rogue, Isabela (she’s much cuter than Varric).
It takes away the enjoyment of being able to choose the party and mix up the characters to hear fun banter common to followers in BioWare games. If you mix companion A & B, they might argue. If you mix companion A & C, they might help you come to conclusions or joke in the background. They ask each other questions, judge each other, poke fun at each other – it’s enjoyable to hear. However, if I must take the rogue everywhere, I lose out on hearing that banter at the least. And sometimes, you really want all your heavy hitters, not someone with a bow and arrow or a couple daggers.
The solution to this problem is to play as a rogue myself. Now, I can bring whomever I want, and I can pick my own stupid locks.
Sorry L, we left without you.
And then I lose out on the ability to play as a Mage, and lose that connection to the story at large – the ages long debate about Mages and their ability to practice magic, their abuse of it, the Templars abuse of their own powers, the tragedy of the Tranquil – I lose my direct connection to that monstrous plot line.
Possible alternate solution, and I’m looking at you, Developers: If I’m a Mage, can’t I have, like, Mage-picking powers? Can’t I have a spell that lets me open locks? If I come up to a locked door, I’m a frickin’ Mage. I should be able to Mage it open.
Gandalf gets it..
What are your thoughts?